Compared with 1,613 players in this group, each player over up to their last 100 matches.
Opening
Strength61% of opening duels won and so well above the average (51%).
Clutch
Average51% of 1v1s won and so well above the average (39%).
Weapons and aim
Average1.09 K/D and so slightly above the average (1.01).
Impact
AverageExactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.89. Last 3 months: 0.78 (at the start 0.70). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.24. Last 3 months: 1.12 (at the start 0.97). Well above the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 93.0. Last 3 months: 82.8 (at the start 77.7). Slightly above the average (79.8).
Share of headshot kills
Best month: October 2026 with 52%. Last 3 months: 48% (at the start 40%). Right on the average (48%).
Matches won (win rate)
Best month: August 2026 with 62%. Last 3 months: 58% (at the start 62%). Well above the average (51%).
Best month: October 2026 with 1,731. Last 3 months: 1,613 (at the start 1,501).
Rounds with first kill
Best month: October 2026 with 16%. Last 3 months: 13% (at the start 10%). Well above the average (10%).
1v1 clutches won
Best month: August 2026 with 50%. Last 3 months: 52% (at the start 50%). Well above the average (39%).
Patterns
From the last 64 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.17 · Dust 2
- Longest win streak: 8 wins in a row · Cache
- Most kills in a match: 33 · Mirage
Maps in detail
from the last 64 matchesCompared with players on the same level who have at least 15 matches on the map.
How -dr0zd plays
Across 64 matches -dr0zd averages K/R 0.75, ADR 81.1 and a rating of 1.07. Biggest strength: Opening duels won at 61%, better than 98% of level 8 players. Most room to improve: Utility damage per round at 2.6, better than only 15% of level 8 players. Averages 15.9 kills per match with 46% headshots. The strongest map is Mirage with a 67% win rate in 12 matches. In 28 of 64 matches the rating was 1.10 or higher (44%), in 28 it was below 0.90. In 64 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: October 2026 at 1.24. Improved over the last three months: K/R +0.08, Rating +0.15, ADR +5.1, Headshots +8 pp, ELO +112, First kills +3 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: Clutch 1v1 at 52%. Last 30 days: 3 matches, win rate 33%, net ELO −2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.