-dosikxd

Kazakhstan
On FACEIT since 2021 191 matches tracked 169 matches in 30 days
ELO ▲ 431
3,015
30-day peak: 3,049
Rank EU ▲ 782 places
#8,203
Kazakhstan #279 in Kazakhstan
30 days · prev. #8,985 · best #6,530
Last updated:

How does -dosikxd play?

Rating 1.07 K/R 0.78 ADR 83.2 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 191 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

3,000-3,499 ELO

Compared with 7,443 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 86%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 28%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.07+0.02 · Ø 1.05 better than 46%
Pistol kills per match 3.4
Zeus kills1 in 191 matches
Knife kills 7 in 191 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 44%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 42x 4K, 5 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 5.5+1.7 · Ø 3.8 better than 89%
Enemies flashed per round 0.51+0.19 · Ø 0.32 better than 92%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.09, Headshots +12 pp, Win rate +10 pp, ELO +546
= Stayed the same
K/R at 0.78, ADR at 83.0
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.92. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.75).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
82 matches · 56% win rate
Between 6:00 and 12:00 +37 ELO, win rate 48%
On Mondays −28 ELO, win rate 48%

-dosikxd loses the most ELO on Mirage: −21 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 39 · Dust 2
  4. Highest rating in a match: 3.07 · Mirage

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
56% better than 56%
0.78 better than 60%
84.1 better than 60%
1.07 better than 52%
54% of 441 duels better than 59%
50% of 46 situations better than 82%
Dust 242
55% right on the average
0.82 better than 76%
85.6 better than 68%
1.14 better than 70%
58% of 231 duels better than 78%
34% of 32 situations better than 38%
Ancient38
55% better than 48%
0.77 better than 56%
85.0 better than 64%
1.08 better than 57%
51% of 188 duels better than 41%
46% of 26 situations better than 70%
Anubis17
41% better than 11%
0.66 better than 11%
71.6 better than 6%
0.94 better than 14%
49% of 105 duels better than 30%
29% of 7 situations better than 26%
Cache5
60% -
0.71 -
74.1 -
0.98-
56% of 18 duels -
50% of 4 situations -
Nuke5
60% -
0.73 -
76.0 -
1.03-
36% of 22 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -dosikxd plays

Across 191 matches -dosikxd averages K/R 0.78, ADR 83.2 and a rating of 1.07. Biggest strength: Utility damage per round at 5.5, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 49% headshots. The strongest map is Mirage with a 56% win rate in 82 matches. In 82 of 191 matches the rating was 1.10 or higher (43%), in 63 it was below 0.90. In 170 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: April 2026 at 1.24. -dosikxd loses the most ELO on Mirage (−21 ELO, win rate 56%). Things go best on Dust 2 (+56 ELO, win rate 55%). Improved over the last three months: Rating +0.09, Headshots +12 pp, Win rate +10 pp, ELO +546. Unchanged in recent months: K/R at 0.78, ADR at 83.0. Last 30 days: 169 matches, win rate 56%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.