-dmrX
Compared with 1,409 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 15% of rounds and so well above the average (10%).
Clutch
Average65% of 1v1s won and so well above the average (38%).
Weapons and aim
Average43% headshots and so clearly below the average (47%).
Impact
AverageExactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageOct to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.84. Last 3 months: 0.80 (at the start 0.71). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: November 2026 with 1.14. Last 3 months: 1.07 (at the start 0.94). Clearly above the average (1.01).
Damage per round (ADR)
Best month: November 2026 with 90.7. Last 3 months: 85.7 (at the start 80.7). Clearly above the average (79.6).
Share of headshot kills
Best month: October 2026 with 53%. Last 3 months: 44% (at the start 42%). Clearly below the average (47%).
Matches won (win rate)
Best month: November 2026 with 79%. Last 3 months: 67% (at the start 57%). Well above the average (50%).
Best month: November 2026 with 1,588. Last 3 months: 1,553 (at the start 1,528).
Rounds with first kill
Best month: November 2026 with 19%. Last 3 months: 17% (at the start 12%). Well above the average (10%).
1v1 clutches won
Best month: November 2026 with 100%. Last 3 months: 75% (at the start 55%). Well above the average (38%).
Patterns
From the last 42 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 11 wins in a row · Mirage
- Most kills in a match: 31 · Dust 2
- Highest rating in a match: 1.75 · Dust 2
Maps in detail
from the last 42 matchesCompared with players on the same level who have at least 15 matches on the map.
How -dmrX plays
Across 42 matches -dmrX averages K/R 0.75, ADR 83.2 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 65%, better than 99% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 8% of level 8 players. Averages 16.9 kills per match with 43% headshots. The strongest map is Mirage with a 75% win rate in 16 matches. In 16 of 42 matches the rating was 1.10 or higher (38%), in 17 it was below 0.90. In 42 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: November 2026 at 1.14. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +5.0, Headshots +2 pp, Win rate +10 pp, First kills +5 pp, Clutch 1v1 +20 pp. Unchanged in recent months: ELO at 1,553. Last 30 days: 21 matches, win rate 67%, net ELO −14.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.