-disrespectt

Georgia
On FACEIT since 2022 156 matches tracked 27 matches in 30 days
Last updated:

How does -disrespectt play?

Rating 1.25 K/R 0.88 ADR 90.7 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.58 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 156 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 25% good 1.10 to 1.29 11% normal 0.90 to 1.09 11% weak 0.75 to 0.89 11% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 69%
AWP share of kills 19%+7 pp · Ø 12% better than 83%
K/D 1.26+0.22 · Ø 1.04 better than 93%
Pistol kills per match 3.7
Knife kills 4 in 156 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.2%).

2K rounds 16.7%+3.2 pp · Ø 13.5% better than 96%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 96%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 48x 4K, 5 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 32%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 60%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.11, ADR −6.5, Headshots −4 pp, Win rate −12 pp, ELO −196

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.00
JunJulAugSepOctNov

Best month: November 2026 with 1.00. Last 3 months: 0.85 (at the start 0.91). Clearly above the average (0.75).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −72 ELO
51 matches · 45% win rate
On Dust 2 −10 ELO
37 matches · 57% win rate
Between 18:00 and 24:00 +6 ELO, win rate 48%

-disrespectt loses the most ELO in match 1 of the day: −72 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 47 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 3.37 · Mirage

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
53% better than 53%
0.97 better than 98%
97.9 better than 96%
1.37 better than 99%
64% of 257 duels better than 97%
43% of 21 situations better than 65%
Dust 237
57% better than 66%
0.88 better than 93%
91.7 better than 89%
1.25 better than 93%
57% of 189 duels better than 78%
38% of 26 situations right on the average
Anubis25
44% better than 20%
0.84 better than 87%
87.6 better than 79%
1.17 better than 84%
55% of 119 duels better than 68%
44% of 16 situations better than 63%
Ancient21
62% better than 80%
0.88 better than 92%
88.4 better than 78%
1.21 better than 90%
46% of 96 duels better than 18%
30% of 10 situations better than 29%
Inferno9
44% -
0.60 -
64.7 -
0.88-
47% of 53 duels -
20% of 5 situations -
Cache7
57% -
0.86 -
82.5 -
1.21-
53% of 36 duels -
100% of 3 situations -
Nuke6
50% -
0.83 -
93.9 -
1.22-
52% of 33 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -disrespectt plays

Across 156 matches -disrespectt averages K/R 0.88, ADR 90.7 and a rating of 1.25. Biggest strength: 3K rounds at 6.2%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 19.0 kills per match with 54% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 86 of 156 matches the rating was 1.10 or higher (55%), in 53 it was below 0.90. In 139 matches with detailed stats: 48 4Ks and 5 aces. Best month by rating: November 2026 at 1.40. -disrespectt loses the most ELO in match 1 of the day (−72 ELO, win rate 45%). Things go best on Mirage (+105 ELO, win rate 53%). From match no. 5 of the day on, things go best: 68% win rate, +10 ELO. Got weaker: K/R −0.06, Rating −0.11, ADR −6.5, Headshots −4 pp, Win rate −12 pp, ELO −196. Last 30 days: 27 matches, win rate 63%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.