-deyoshi
How does -deyoshi play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).
Compared with 10,580 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average31% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average61% headshots and so well above the average (52%).
Impact
AverageExactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).
Utility and deaths
Average0.08 enemies flashed per round and so well below the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.77. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.09.
Damage per round (ADR)
Best month: August 2026 with 81.2. Last 3 months: 80.3 (at the start 76.3). Just below the average (80.6).
Share of headshot kills
Best month: July 2026 with 68%. Last 3 months: 60% (at the start 68%). Well above the average (52%).
Matches won (win rate)
Best month: September 2026 with 52%. Last 3 months: 51% (at the start 46%). Just below the average (52%).
Best month: July 2026 with 2,931. Last 3 months: 2,880 (at the start 2,901).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 35%.
Patterns
From the last 267 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-deyoshi loses the most ELO from match 5 of the day: −128 ELO, 41% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Dust 2
- Most kills in a match: 40 · Anubis
- Highest rating in a match: 2.62 · Ancient
Maps in detail
from the last 267 matchesCompared with players on the same level who have at least 15 matches on the map.
How -deyoshi plays
Across 267 matches -deyoshi averages K/R 0.77 and ADR 79.8; the rating across the 213 rated matches is 1.07. Biggest strength: Headshot rate at 61%, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 61% headshots. The strongest map is Ancient with a 63% win rate in 35 matches. In 89 of 213 matches the rating was 1.10 or higher (42%), in 73 it was below 0.90. In 213 matches with detailed stats: 55 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. -deyoshi loses the most ELO from match 5 of the day (−128 ELO, win rate 41%). Things go best on Dust 2 (+36 ELO, win rate 54%). Match no. 4 of the day goes best: 62% win rate, −10 ELO. Improved over the last three months: ADR +4.0, Win rate +5 pp. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.77, ELO at 2,880. Last 30 days: 82 matches, win rate 51%, net ELO +91.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.