-dex

Portugal
On FACEIT since 2019 251 matches tracked 35 matches in 30 days
ELO ▼ 83
2,042
30-day peak: 2,125
Rank EU
#228,292
Portugal #3,772 in Portugal
Last updated:

How does -dex play?

Rating 1.03 (from 211 matches) K/R 0.71 ADR 73.5 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 211 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.05+0.02 · Ø 1.03 better than 59%
Pistol kills per match 2.7
Knife kills 2 in 251 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 24x 4K, 1 ace in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 76%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +129
= Stayed the same
K/R at 0.69, ADR at 72.5, Headshots at 44%
▼ Got worse
Rating −0.06

Sep to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.70
FebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.75. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −66 ELO
32 matches · 47% win rate
In match 3 of the day +6 ELO
38 matches · 39% win rate
On Sundays −118 ELO, win rate 37%

-dex loses the most ELO on Anubis: −66 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 1.67 · Dust 2
  4. Most kills in a match: 35 · Overpass

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
53% better than 57%
0.69 better than 27%
73.0 better than 15%
1.05 better than 59%
54% of 221 duels better than 67%
41% of 41 situations better than 59%
Dust 262
45% better than 27%
0.71 better than 38%
74.8 better than 21%
1.02 better than 47%
53% of 229 duels better than 62%
23% of 40 situations better than 14%
Ancient37
54% better than 61%
0.71 better than 31%
72.0 better than 8%
1.02 better than 46%
53% of 83 duels better than 61%
33% of 33 situations better than 40%
Anubis32
47% better than 33%
0.67 better than 16%
70.6 better than 7%
0.98 better than 32%
53% of 99 duels better than 60%
28% of 25 situations better than 26%
Inferno20
30% better than 2%
0.75 better than 59%
74.7 better than 17%
1.08 better than 67%
49% of 45 duels better than 31%
25% of 20 situations better than 18%
Cache13
54% -
0.73 -
74.9 -
1.03-
57% of 51 duels -
25% of 8 situations -
Nuke11
73% -
0.73 -
75.8 -
1.03-
67% of 43 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -dex plays

Across 251 matches -dex averages K/R 0.71 and ADR 73.5; the rating across the 211 rated matches is 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 44% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 86 of 211 matches the rating was 1.10 or higher (41%), in 66 it was below 0.90. In 160 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. -dex loses the most ELO on Anubis (−66 ELO, win rate 47%). Things go best on Ancient (+116 ELO, win rate 54%). From match no. 5 of the day on, things go best: 57% win rate, +40 ELO. Improved over the last three months: Win rate +6 pp, ELO +129. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.69, ADR at 72.5, Headshots at 44%. Last 30 days: 35 matches, win rate 49%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.