-despair999
Name history of -despair999
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -despair999 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).
Compared with 2,098 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Strength2.7 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength59% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.85. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.25. Last 3 months: 1.12 (at the start 1.10). Clearly above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 93.1. Last 3 months: 81.3 (at the start 80.5). Just above the average (80.8).
Share of headshot kills
Best month: November 2026 with 72%. Last 3 months: 60% (at the start 58%). Well above the average (49%).
Matches won (win rate)
Best month: June 2026 with 55%. Last 3 months unchanged at 50%. Right on the average (50%).
Best month: October 2026 with 2,338. Last 3 months: 2,221 (at the start 1,865).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 278 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-despair999 loses the most ELO on Mirage: −21 ELO, 55% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Mirage
- Longest win streak: 7 wins in a row · Mirage
- Reached level 10 · Inferno
- Highest rating in a match: 2.32 · Anubis
- Most kills in a match: 39 · Anubis
Maps in detail
from the last 278 matchesCompared with players on the same level who have at least 15 matches on the map.
How -despair999 plays
Across 278 matches -despair999 averages K/R 0.77, ADR 80.9 and a rating of 1.11. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 59% headshots. The strongest map is Ancient with a 57% win rate in 46 matches. In 141 of 278 matches the rating was 1.10 or higher (51%), in 68 it was below 0.90. In 207 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: November 2026 at 1.25. -despair999 loses the most ELO on Mirage (−21 ELO, win rate 55%). Things go best on Anubis (+38 ELO, win rate 49%). Match no. 4 of the day goes best: 55% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp, ELO +356. Unchanged in recent months: K/R at 0.78, Rating at 1.12, ADR at 81.3, Win rate at 50%. Last 30 days: 78 matches, win rate 46%, net ELO +61.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.