-desp666

Russia
On FACEIT since 2025 182 matches tracked 65 matches in 30 days
ELO
2,045
Peak across recorded matches: 2,246
Rank SEA ▲ 836 places
#5,964
Russia #178 in Russia
30 days · prev. #6,800 · best #5,412
Last updated:

How does -desp666 play?

Rating 1.09 K/R 0.80 ADR 85.1 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 182 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 70%
AWP share of kills 25%+13 pp · Ø 12% better than 93%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 3.1
Knife kills 9 in 182 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 91%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 35x 4K, 4 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 26%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 36%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.13, Rating +0.20, ADR +10.6, Headshots +2 pp, Win rate +11 pp, ELO +242
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

1.00
JunJulAugSepOctNov

Best month: November 2026 with 1.00. Last 3 months: 0.86 (at the start 0.73). Well above the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −48 ELO
37 matches · 35% win rate
On Mirage −31 ELO
64 matches · 41% win rate
Between 12:00 and 18:00 −119 ELO, win rate 39%
On Wednesdays ±0 ELO, win rate 25%

-desp666 loses the most ELO on Ancient: −48 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.61 · Mirage
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
41% better than 14%
0.83 better than 85%
85.5 better than 74%
1.15 better than 84%
55% of 334 duels better than 72%
37% of 41 situations better than 46%
Dust 240
55% better than 65%
0.81 better than 79%
86.5 better than 77%
1.10 better than 70%
55% of 199 duels better than 72%
54% of 24 situations better than 87%
Ancient37
35% better than 10%
0.78 better than 70%
86.5 better than 76%
1.05 better than 60%
52% of 208 duels better than 56%
56% of 18 situations better than 90%
Anubis17
41% better than 19%
0.80 better than 76%
85.9 better than 73%
1.09 better than 68%
59% of 108 duels better than 88%
71% of 14 situations better than 98%
Nuke11
55% -
0.81 -
86.4 -
1.07-
49% of 39 duels -
36% of 11 situations -
Inferno8
38% -
0.68 -
75.3 -
0.94-
50% of 36 duels -
50% of 4 situations -
Cache5
60% -
0.68 -
66.8 -
0.96-
41% of 29 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -desp666 plays

Across 182 matches -desp666 averages K/R 0.80, ADR 85.1 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 52% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 83 of 182 matches the rating was 1.10 or higher (46%), in 59 it was below 0.90. In 150 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: November 2026 at 1.40. -desp666 loses the most ELO on Ancient (−48 ELO, win rate 35%). Things go best in match 1 of the day (±0 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate. Improved over the last three months: K/R +0.13, Rating +0.20, ADR +10.6, Headshots +2 pp, Win rate +11 pp, ELO +242. Last 30 days: 65 matches, win rate 49%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.