-deqq

EE
119 matches tracked 56 matches in 30 days
Last updated:

How does -deqq play?

Rating 1.03 (from 98 matches) K/R 0.75 ADR 85.0 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 98 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 71%
Opening duels won 53%+2 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 84%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.04+0.02 · Ø 1.02 better than 45%
Pistol kills per match 3.2
Knife kills 1 in 119 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just above the average (13.2%).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 40%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 57%
MVPs per match 2.4+0.1 · Ø 2.3 better than 52%
4Ks and aces 13x 4K, 3 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 24%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 61%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 65%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
ADR at 85.2
▼ Got worse
K/R −0.04, Headshots −2 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.74 (at the start 0.78). Just above the average (0.73).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −101 ELO
33 matches · 42% win rate
In match 2 of the day −81 ELO
24 matches · 46% win rate
Between 18:00 and 24:00 −57 ELO, win rate 46%
On Mondays −4 ELO, win rate 42%

-deqq loses the most ELO in match 1 of the day: −101 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Highest rating in a match: 2.27 · Mirage
  3. Most kills in a match: 44 · Cache

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
55% better than 60%
0.73 better than 42%
85.0 better than 67%
1.00 better than 34%
48% of 164 duels better than 28%
40% of 15 situations better than 53%
Cache16
56% -
0.82 -
90.4 -
1.14-
57% of 82 duels -
50% of 10 situations -
Nuke16
31% better than 2%
0.73 better than 38%
83.2 better than 58%
0.94-
48% of 69 duels better than 29%
50% of 4 situations better than 76%
Anubis15
60% better than 75%
0.83 better than 85%
90.0 better than 87%
1.11-
72% of 50 duels better than 99%
0% of 4 situations better than 1%
Dust 215
53% better than 54%
0.71 better than 30%
84.6 better than 65%
1.06-
61% of 51 duels better than 90%
75% of 8 situations better than 98%
Ancient8
50% -
0.77 -
84.2 -
1.06-
38% of 24 duels -
50% of 2 situations -
Inferno8
50% -
0.67 -
72.7 -
0.99-
47% of 36 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -deqq plays

Across 119 matches -deqq averages K/R 0.75 and ADR 85.0; the rating across the 98 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 46%, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 53% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 36 of 98 matches the rating was 1.10 or higher (37%), in 38 it was below 0.90. In 98 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: October 2026 at 1.04. -deqq loses the most ELO in match 1 of the day (−101 ELO, win rate 42%). Things go best from match 5 of the day (+23 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +23 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.04, Headshots −2 pp. Unchanged in recent months: ADR at 85.2. Last 30 days: 56 matches, win rate 52%, net ELO −109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.