-deda

Russia
On FACEIT since 2025 124 matches tracked 23 matches in 30 days
Last updated:

How does -deda play?

Rating 1.31 K/R 0.90 ADR 93.5 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 124 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 32% good 1.10 to 1.29 30% normal 0.90 to 1.09 10% weak 0.75 to 0.89 9% very weak below 0.75 5%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.43 K/D and so well above the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.43+0.40 · Ø 1.03 better than 99%
Pistol kills per match 2.7
Knife kills 2 in 124 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.4%).

2K rounds 17.2%+3.8 pp · Ø 13.4% better than 98%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 2.9+0.6 · Ø 2.3 better than 91%
4Ks and aces 30x 4K, 5 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +607
= Stayed the same
K/R at 0.90, Rating at 1.31, ADR at 93.4, Headshots at 45%, First kills at 10%, Clutch 1v1 at 52%
▼ Got worse
Win rate −12 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: August 2026 with 0.91. Last 3 months: 0.90 (at the start 0.91). Well above the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +7 ELO
33 matches · 39% win rate
Between 12:00 and 18:00 −20 ELO, win rate 52%
On Thursdays +33 ELO, win rate 52%

-deda loses the most ELO from match 5 of the day: +7 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.26 · Nuke
  3. Longest win streak: 10 wins in a row · Nuke
  4. Reached level 10 · Anubis
  5. Most kills in a match: 41 · Nuke

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis44
68% better than 93%
0.89 better than 95%
92.5 better than 92%
1.31 better than 98%
59% of 155 duels better than 86%
55% of 40 situations better than 86%
Ancient19
63% better than 86%
0.89 better than 95%
91.8 better than 90%
1.26 better than 96%
56% of 63 duels better than 74%
33% of 15 situations better than 39%
Mirage19
47% better than 30%
0.92 better than 96%
94.3 better than 93%
1.38 better than 98%
62% of 76 duels better than 94%
54% of 13 situations better than 86%
Nuke18
67% better than 79%
0.99 better than 99%
100.2 better than 97%
1.45 better than 99%
66% of 70 duels better than 98%
64% of 22 situations better than 93%
Inferno12
42% -
0.80 -
83.8 -
1.15-
55% of 44 duels -
44% of 9 situations -
Cache10
40% -
0.91 -
96.3 -
1.28-
54% of 48 duels -
55% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -deda plays

Across 124 matches -deda averages K/R 0.90, ADR 93.5 and a rating of 1.31. Biggest strength: K/D at 1.43, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 19.7 kills per match with 45% headshots. The strongest map is Anubis with a 68% win rate in 44 matches. In 95 of 124 matches the rating was 1.10 or higher (77%), in 17 it was below 0.90. In 124 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: August 2026 at 1.32. -deda loses the most ELO from match 5 of the day (+7 ELO, win rate 39%). Things go best on Anubis (+53 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +1 ELO. Improved over the last three months: ELO +607. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.90, Rating at 1.31, ADR at 93.4, Headshots at 45%, First kills at 10%, Clutch 1v1 at 52%. Last 30 days: 23 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.