-deadle

Russia
201 matches tracked 54 matches in 30 days
Last updated:

How does -deadle play?

Rating 1.00 (from 124 matches) K/R 0.67 ADR 75.5 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 2.5+0.9 better than 97%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 31%
AWP share of kills 14%+3 pp better than 69%
K/D 1.00−0.04 better than 34%
Pistol kills per match 2.5
Knife kills 1 in 201 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.0%−0.4 pp better than 36%
Rounds with 3K 2.9%−1.2 pp better than 7%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 13x 4K, 5 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 4.9+0.8 better than 71%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ADR +5.4
= Stayed the same
K/R at 0.69, Headshots at 47%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.67).

Patterns

From the last 201 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −171 ELO
67 matches · 42% wins
In match 4 of the day −140 ELO
24 matches · 38% wins
On Wednesdays ±0 ELO, win rate 37%

-deadle loses the most ELO on Dust 2: −171 ELO, 42% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.31 · Inferno

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
42% better than 17%
0.70 better than 29%
78.3 better than 35%
0.99 better than 34%
54% of 188 duels better than 65%
45% of 38 situations better than 72%
Mirage57
56% better than 67%
0.67 better than 16%
74.8 better than 19%
1.05 better than 55%
44% of 116 duels better than 13%
36% of 44 situations better than 43%
Ancient30
53% level
0.64 better than 7%
75.9 better than 20%
0.84 better than 3%
49% of 75 duels better than 33%
36% of 11 situations better than 44%
Nuke28
50% better than 30%
0.60 better than 1%
65.5 better than 1%
0.99 better than 33%
57% of 69 duels better than 74%
38% of 24 situations level
Inferno11
36% -
0.77 -
83.6 -
1.18-
56% of 32 duels -
36% of 11 situations -
Anubis4
0% -
0.62 -
77.0 -
0.79-
33% of 9 duels -
0% of 1 situations -
Cache3
33% -
0.86 -
85.2 -
1.24-
45% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -deadle plays

Across 201 matches -deadle averages K/R 0.67 and ADR 75.5; the rating across the 124 rated matches is 1.00. Biggest strength: Rounds with a death at only 68%, where lower is better. That is better than 85% of players on level 10. Most room to improve: Rounds with 3K at 2.9%. That is better than only 7% of players on level 10. On average 15.0 kills per match, 47% of them headshots. The strongest map is Mirage with a 56% win rate in 57 matches. In 38 of 124 matches the rating was 1.10 or higher (31%), in 55 it was below 0.90. In 122 matches with detailed stats: 13 4Ks and 5 aces. Best month by rating: October 2026 at 1.05. -deadle loses the most ELO on Dust 2 (−171 ELO, win rate 42%). Things go best on Mirage (+60 ELO, win rate 56%). Improved over the last three months: ADR +5.4. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.69, Headshots at 47%. Last 30 days: 54 matches, win rate 50%, ELO balance −202.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.