-daz

South Korea
On FACEIT since 2014 267 matches tracked 23 matches in 30 days
ELO ▲ 32
2,351
30-day peak: 2,375
Rank OCE ▲ 162 places
#440
South Korea #2 in South Korea
30 days · prev. #602 · best #371
Last updated:

How does -daz play?

Rating 1.06 (from 203 matches) K/R 0.77 ADR 87.2 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 203 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 3.1 from the last 203
Knife kills 3 in 203 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 30%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 81%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 32x 4K, 6 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

9.0 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 9.0+4.8 · Ø 4.2 better than 99%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +12 pp, Win rate +7 pp, ELO +137
= Stayed the same
K/R at 0.76, ADR at 86.7
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.81. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −124 ELO
59 matches · 39% win rate
On Dust 2 −115 ELO
60 matches · 42% win rate
On Thursdays −153 ELO, win rate 36%

-daz loses the most ELO in match 2 of the day: −124 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 59 · Ancient
  3. Highest rating in a match: 2.54 · Dust 2

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
42% better than 17%
0.76 better than 59%
86.1 better than 73%
1.05 better than 53%
46% of 349 duels better than 21%
43% of 23 situations better than 66%
Ancient59
58% better than 69%
0.82 better than 80%
93.8 better than 92%
1.12 better than 74%
51% of 359 duels better than 42%
45% of 22 situations better than 69%
Nuke31
65% better than 79%
0.76 right on the average
83.0 better than 55%
1.07 better than 55%
45% of 154 duels better than 12%
64% of 11 situations better than 94%
Anubis23
52% better than 46%
0.76 better than 59%
83.5 better than 62%
1.05 better than 55%
47% of 109 duels better than 24%
43% of 7 situations better than 63%
Cache15
47% -
0.76 -
88.1 -
0.99-
52% of 95 duels -
33% of 3 situations -
Inferno14
36% -
0.67 -
83.0 -
0.90-
42% of 112 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -daz plays

Across 267 matches -daz averages K/R 0.77 and ADR 87.2; the rating across the 203 rated matches is 1.06. Biggest strength: Utility damage per round at 9.0, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 45% headshots. The strongest map is Nuke with a 65% win rate in 31 matches. In 82 of 203 matches the rating was 1.10 or higher (40%), in 77 it was below 0.90. In 123 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: July 2026 at 1.09. -daz loses the most ELO in match 2 of the day (−124 ELO, win rate 39%). Things go best on Nuke (+126 ELO, win rate 65%). Match no. 3 of the day goes best: 56% win rate, +128 ELO. Improved over the last three months: Headshots +12 pp, Win rate +7 pp, ELO +137. Unchanged in recent months: K/R at 0.76, ADR at 86.7. Last 30 days: 23 matches, win rate 52%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.