-dante1G

Bosnia & Herzegovina
On FACEIT since 2023 174 matches tracked 124 matches in 30 days
ELO ▲ 299
2,780
30-day peak: 2,780
Rank EU
#20,931
Bosnia & Herzegovina #69 in Bosnia & Herzegovina
Last updated:

How does -dante1G play?

Rating 0.92 (from 124 matches) K/R 0.67 ADR 74.4 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 124 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 17% normal 0.90 to 1.09 33% weak 0.75 to 0.89 21% very weak below 0.75 23%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 0.96−0.09 · Ø 1.05 better than 15%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 11.7%−1.9 pp · Ø 13.6% better than 8%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 5%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 14x 4K, 1 ace in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

0.24 enemies flashed per round and so well below the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 65%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 54%, ELO at 2,780
▼ Got worse
K/R −0.08, ADR −6.2, Headshots −2 pp

Oct to Nov 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.66
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.73. Last 3 months: 0.65 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −105 ELO
26 matches · 46% win rate
On Mirage −45 ELO
52 matches · 63% win rate
In match 2 of the day +30 ELO
28 matches · 43% win rate

-dante1G loses the most ELO in match 3 of the day: −105 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 1.72 · Ancient
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
63% better than 86%
0.62 better than 4%
68.9 better than 4%
0.84 better than 2%
47% of 103 duels better than 21%
32% of 19 situations better than 29%
Ancient39
41% better than 14%
0.71 better than 27%
77.6 better than 25%
0.94 better than 15%
50% of 118 duels better than 36%
35% of 23 situations better than 40%
Dust 233
45% better than 21%
0.67 better than 14%
73.8 better than 13%
0.94 better than 13%
53% of 79 duels better than 55%
41% of 22 situations better than 58%
Anubis31
55% better than 52%
0.68 better than 17%
76.1 better than 21%
0.93 better than 12%
51% of 73 duels better than 43%
63% of 8 situations better than 94%
Inferno18
67% better than 76%
0.75 better than 35%
80.6 better than 29%
1.08-
69% of 61 duels better than 98%
40% of 5 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How -dante1G plays

Across 174 matches -dante1G averages K/R 0.67 and ADR 74.4; the rating across the 124 rated matches is 0.92. Most room to improve: Rating at 0.92, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 15.2 kills per match with 51% headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 29 of 124 matches the rating was 1.10 or higher (23%), in 54 it was below 0.90. In 124 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: November 2026 at 0.94. -dante1G loses the most ELO in match 3 of the day (−105 ELO, win rate 46%). Things go best on Anubis (+90 ELO, win rate 55%). Match no. 4 of the day goes best: 64% win rate, +30 ELO. Got weaker: K/R −0.08, ADR −6.2, Headshots −2 pp. Unchanged in recent months: Win rate at 54%, ELO at 2,780. Last 30 days: 124 matches, win rate 54%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.