-dante1G

Bosnia & Herzegovina
On FACEIT since 2023 164 matches tracked 114 matches in 30 days
ELO ▲ 239
2,720
30-day peak: 2,750
Rank EU
#26,058
Bosnia & Herzegovina #92 in Bosnia & Herzegovina
Last updated:

How does -dante1G play?

Rating 0.92 (from 114 matches) K/R 0.67 ADR 74.2 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 114 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 18% normal 0.90 to 1.09 32% weak 0.75 to 0.89 22% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 65%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 10%−2 pp · Ø 12% better than 53%
K/D 0.95−0.09 · Ø 1.04 better than 15%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.2%).

2K rounds 11.7%−1.9 pp · Ø 13.6% better than 9%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 7%
MVPs per match 2.1−0.3 · Ø 2.4 better than 21%
4Ks and aces 12x 4K, 0 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.24 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 32%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.08, ADR −6.7, Headshots −2 pp, ELO −76

Oct to Nov 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.66
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.73. Last 3 months: 0.65 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −105 ELO
25 matches · 44% win rate
On Mirage −15 ELO
49 matches · 65% win rate
In match 2 of the day ±0 ELO
26 matches · 42% win rate

-dante1G loses the most ELO in match 3 of the day: −105 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 1.72 · Ancient
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
65% better than 91%
0.62 better than 5%
68.5 better than 4%
0.83 better than 2%
45% of 99 duels better than 16%
35% of 17 situations better than 41%
Ancient36
42% better than 17%
0.71 better than 29%
77.1 better than 23%
0.92 better than 12%
51% of 108 duels better than 44%
38% of 21 situations right on the average
Dust 232
44% better than 20%
0.67 better than 15%
73.8 better than 14%
0.94 better than 14%
55% of 77 duels better than 67%
41% of 22 situations better than 60%
Anubis30
53% right on the average
0.68 better than 19%
75.8 better than 20%
0.93 better than 13%
51% of 73 duels better than 43%
63% of 8 situations better than 94%
Inferno16
63% better than 72%
0.76 better than 45%
81.4 better than 34%
1.10-
73% of 55 duels better than 99%
40% of 5 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How -dante1G plays

Across 164 matches -dante1G averages K/R 0.67 and ADR 74.2; the rating across the 114 rated matches is 0.92. Most room to improve: Rating at 0.92, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 52% headshots. The strongest map is Mirage with a 65% win rate in 49 matches. In 27 of 114 matches the rating was 1.10 or higher (24%), in 51 it was below 0.90. In 114 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: November 2026 at 0.93. -dante1G loses the most ELO in match 3 of the day (−105 ELO, win rate 44%). Things go best on Anubis (+90 ELO, win rate 53%). Match no. 4 of the day goes best: 62% win rate, +30 ELO. Got weaker: K/R −0.08, ADR −6.7, Headshots −2 pp, ELO −76. Unchanged in recent months: Win rate at 54%. Last 30 days: 114 matches, win rate 54%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.