-danilka228
How does -danilka228 play?
Compared with 2,435 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 12% of rounds and so well above the average (10%).
Clutch
Weakness1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average54% headshots and so clearly above the average (50%).
Impact
StrengthExactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average0.12 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.86. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.15. Last 3 months: 1.09 (at the start 1.06). Clearly above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 92.6. Last 3 months: 89.0 (at the start 85.7). Clearly above the average (80.8).
Share of headshot kills
Best month: September 2026 with 60%. Last 3 months unchanged at 54%. Clearly above the average (50%).
Matches won (win rate)
Best month: November 2026 with 59%. Last 3 months: 49% (at the start 50%). Just below the average (50%).
Best month: November 2026 with 2,447. Last 3 months: 2,447 (at the start 2,482).
Rounds with first kill
Best month: November 2026 with 13%. Last 3 months: 12% (at the start 11%). Clearly above the average (10%).
1v1 clutches won
Best month: November 2026 with 43%. Last 3 months: 32% (at the start 18%). Clearly below the average (39%).
Patterns
From the last 96 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-danilka228 loses the most ELO in match 2 of the day: ±0 ELO, 35% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.01 · Nuke
- Most kills in a match: 31 · Anubis
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 96 matchesCompared with players on the same level who have at least 15 matches on the map.
How -danilka228 plays
Across 96 matches -danilka228 averages K/R 0.81, ADR 88.3 and a rating of 1.09. Biggest strength: Damage per round (ADR) at 88.3, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 54% headshots. The strongest map is Dust 2 with a 52% win rate in 29 matches. In 43 of 96 matches the rating was 1.10 or higher (45%), in 26 it was below 0.90. In 96 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. -danilka228 loses the most ELO in match 2 of the day (±0 ELO, win rate 35%). Things go best from match 5 of the day (+50 ELO, win rate 75%). From match no. 5 of the day on, things go best: 75% win rate, +50 ELO. Improved over the last three months: First kills +1 pp, Clutch 1v1 +14 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.09, ADR at 89.0, Headshots at 54%, Win rate at 49%, ELO at 2,447. Last 30 days: 60 matches, win rate 53%, net ELO +100.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.