-daemon

Russia
On FACEIT since 2025 117 matches tracked 20 matches in 30 days
Last updated:

How does -daemon play?

Rating 0.94 K/R 0.67 ADR 73.8 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 117 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 9

Compared with 1,479 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 20%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 35%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 45%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 53%+5 pp · Ø 48% better than 76%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 0.91−0.09 · Ø 1.00 better than 14%
Pistol kills per match 3.2

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.8%−1.5 pp · Ø 13.3% better than 16%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 25%
MVPs per match 1.8−0.4 · Ø 2.2 better than 7%
4Ks and aces 13x 4K, 2 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.28).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 89%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 73.9, Headshots at 54%
▼ Got worse
Win rate −5 pp, ELO −434

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.68 (at the start 0.67). Slightly below the average (0.72).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
36 matches · 42% win rate
On Dust 2 −50 ELO
25 matches · 28% win rate
On Sundays ±0 ELO, win rate 42%

-daemon loses the most ELO on Mirage: −51 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Nuke
  2. Highest rating in a match: 1.65 · Ancient
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
42% better than 21%
0.66 better than 15%
73.6 better than 17%
0.90 better than 13%
48% of 168 duels better than 33%
31% of 16 situations better than 31%
Dust 225
28% better than 2%
0.62 better than 7%
69.8 better than 7%
0.87 better than 7%
43% of 84 duels better than 13%
21% of 14 situations better than 13%
Ancient24
50% better than 45%
0.67 better than 20%
72.4 better than 9%
0.95 better than 26%
37% of 102 duels better than 2%
43% of 21 situations better than 65%
Anubis18
72% better than 97%
0.72 better than 44%
83.7 better than 70%
1.01 better than 47%
55% of 58 duels better than 71%
57% of 7 situations better than 89%
Nuke7
43% -
0.68 -
67.2 -
0.98-
44% of 27 duels -
25% of 8 situations -
Cache6
67% -
0.78 -
78.1 -
1.04-
65% of 31 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -daemon plays

Across 117 matches -daemon averages K/R 0.67, ADR 73.8 and a rating of 0.94. Biggest strength: Headshot rate at 53%, better than 76% of level 9 players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 9 players. Averages 14.7 kills per match with 53% headshots. The strongest map is Anubis with a 72% win rate in 18 matches. In 34 of 117 matches the rating was 1.10 or higher (29%), in 53 it was below 0.90. In 73 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: August 2026 at 1.00. -daemon loses the most ELO on Mirage (−51 ELO, win rate 42%). Things go best on Ancient (+24 ELO, win rate 50%). Match no. 3 of the day goes best: 59% win rate, +3 ELO. Got weaker: Win rate −5 pp, ELO −434. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 73.9, Headshots at 54%. Last 30 days: 20 matches, win rate 35%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.