-da1ki

Russia
On FACEIT since 2024 334 matches tracked 28 matches in 30 days
Last updated:

How does -da1ki play?

Rating 1.09 K/R 0.82 ADR 89.7 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 334 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average.
EntryMulti-killsDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (257 matches).

Level 9

Compared with 1,734 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 54%+4 pp · Ø 50% better than 78%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 43%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (48%).

Headshot rate 59%+11 pp · Ø 48% better than 95%
AWP share of kills 17%+6 pp · Ø 11% better than 81%
K/D 1.05+0.03 · Ø 1.02 better than 66%
Pistol kills per match 3.4
Knife kills 7 in 334 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 82%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 88%
MVPs per match 2.7+0.4 · Ø 2.3 better than 90%
4Ks and aces 74x 4K, 4 aces in 257 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 36%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.08, ADR at 88.4
▼ Got worse
Headshots −2 pp, Win rate −4 pp, ELO −150

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: July 2026 with 0.87. Last 3 months: 0.81 (at the start 0.84). Clearly above the average (0.73).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −219 ELO
80 matches · 41% win rate
On Mirage −180 ELO
114 matches · 52% win rate
On Mondays −49 ELO, win rate 38%

-da1ki loses the most ELO in match 1 of the day: −219 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
52% better than 56%
0.80 better than 82%
90.1 better than 90%
1.04 better than 60%
53% of 839 duels better than 66%
33% of 45 situations better than 39%
Dust 279
46% better than 31%
0.87 better than 95%
92.0 better than 92%
1.15 better than 87%
58% of 544 duels better than 86%
32% of 31 situations better than 31%
Ancient50
32% better than 5%
0.82 better than 88%
88.9 better than 88%
1.10 better than 80%
53% of 313 duels better than 62%
35% of 20 situations better than 40%
Nuke36
56% better than 57%
0.81 better than 70%
88.7 better than 80%
1.07 better than 58%
54% of 219 duels better than 60%
23% of 13 situations better than 13%
Anubis34
59% better than 75%
0.85 better than 94%
88.4 better than 89%
1.15 better than 89%
57% of 231 duels better than 84%
41% of 22 situations better than 59%
Inferno13
38% -
0.73 -
78.4 -
0.94-
47% of 81 duels -
20% of 5 situations -
Cache8
63% -
0.89 -
92.5 -
1.20-
51% of 49 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -da1ki plays

Across 334 matches -da1ki averages K/R 0.82, ADR 89.7 and a rating of 1.09. Biggest strength: Rounds with first kill at 16%, better than 99% of level 9 players. Most room to improve: Deaths per round at 79%, better than only 1% of level 9 players. Averages 18.2 kills per match with 59% headshots. The strongest map is Anubis with a 59% win rate in 34 matches. In 162 of 334 matches the rating was 1.10 or higher (49%), in 111 it was below 0.90. In 257 matches with detailed stats: 74 4Ks and 4 aces. Best month by rating: July 2026 at 1.13. -da1ki loses the most ELO in match 1 of the day (−219 ELO, win rate 41%). Things go best in match 3 of the day (+172 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +172 ELO. Got weaker: Headshots −2 pp, Win rate −4 pp, ELO −150. Unchanged in recent months: K/R at 0.81, Rating at 1.08, ADR at 88.4. Last 30 days: 28 matches, win rate 46%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.