-d3kok1d777-

Belarus
On FACEIT since 2022 198 matches tracked 77 matches in 30 days
ELO ▲ 348
3,295
30-day peak: 3,295
Rank EU ▲ 6,880 places
#2,775
Belarus #71 in Belarus
30 days · prev. #9,655 · best #2,719
Last updated:

How does -d3kok1d777- play?

Rating 1.24 (from 192 matches) K/R 0.88 ADR 95.9 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 192 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 37% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 6% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

3,000-3,499 ELO

Compared with 7,443 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 89%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Strength
Where do the kills come from?

65% headshots and so well above the average (53%).

Headshot rate 65%+12 pp · Ø 53% better than 98%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.26+0.21 · Ø 1.05 better than 90%
Pistol kills per match 3.8
Knife kills 1 in 198 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.4).

2K rounds 16.4%+2.9 pp · Ø 13.5% better than 93%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 3.4+1.0 · Ø 2.4 better than 98%
4Ks and aces 38x 4K, 4 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.32).

Utility hit rate 44%+10 pp · Ø 34% better than 98%
Utility damage per round 3.6−0.2 · Ø 3.8 better than 42%
Enemies flashed per round 0.11−0.21 · Ø 0.32 better than 2%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +16 pp, ELO +537
= Stayed the same
Headshots at 65%
▼ Got worse
K/R −0.04, Rating −0.05, ADR −4.8

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: September 2026 with 0.96. Last 3 months: 0.86 (at the start 0.90). Well above the average (0.75).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −20 ELO
23 matches · 61% win rate
On Mirage −9 ELO
81 matches · 53% win rate
On Saturdays −74 ELO, win rate 37%

-d3kok1d777- loses the most ELO on Nuke: −20 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 2.31 · Nuke
  3. Recorded match no. 100 · Nuke
  4. Most kills in a match: 47 · Nuke

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
53% better than 42%
0.93 better than 97%
102.5 better than 99%
1.29 better than 95%
58% of 426 duels better than 80%
29% of 35 situations better than 20%
Dust 245
53% better than 43%
0.84 better than 82%
89.9 better than 82%
1.17 better than 77%
50% of 157 duels better than 36%
41% of 29 situations better than 55%
Nuke23
61% better than 62%
0.96 better than 98%
102.7 better than 99%
1.36 better than 97%
55% of 135 duels better than 58%
57% of 14 situations better than 87%
Inferno17
24% better than 1%
0.85 better than 72%
95.0 better than 84%
1.25 better than 75%
46% of 98 duels better than 7%
54% of 13 situations better than 79%
Ancient12
58% -
0.81 -
87.7 -
1.17-
57% of 47 duels -
57% of 7 situations -
Cache9
67% -
0.82 -
87.2 -
1.15-
66% of 41 duels -
0% of 4 situations -
Anubis4
75% -
0.92 -
85.2 -
1.21-
50% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -d3kok1d777- plays

Across 198 matches -d3kok1d777- averages K/R 0.88 and ADR 95.9; the rating across the 192 rated matches is 1.24. Biggest strength: Headshot rate at 65%, better than 98% of level 10 · 3,000-3,499 ELO players. Averages 19.5 kills per match with 65% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 126 of 192 matches the rating was 1.10 or higher (66%), in 34 it was below 0.90. In 120 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: September 2026 at 1.37. -d3kok1d777- loses the most ELO on Nuke (−20 ELO, win rate 61%). Things go best on Dust 2 (+38 ELO, win rate 53%). Match no. 4 of the day goes best: 70% win rate, +4 ELO. Improved over the last three months: Win rate +16 pp, ELO +537. Got weaker: K/R −0.04, Rating −0.05, ADR −4.8. Unchanged in recent months: Headshots at 65%. Last 30 days: 77 matches, win rate 60%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.