-d1sss

AR
230 matches tracked 76 matches in 30 days
ELO ▼ 127
2,169
30-day peak: 2,421
Rank SA ▼ 701 places
#3,618
AR #556 in AR
30 days · prev. #2,917 · best #2,746
Last updated:

How does -d1sss play?

Rating 1.17 K/R 0.82 ADR 87.5 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 230 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 1.21+0.19 · Ø 1.02 better than 93%
Pistol kills per match 3.0
Knife kills 3 in 230 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.3%).

2K rounds 15.6%+2.3 pp · Ø 13.3% better than 92%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 41x 4K, 3 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 68%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ELO +391
= Stayed the same
ADR at 88.5, Win rate at 53%
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.73).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −17 ELO
24 matches · 46% win rate
On Dust 2 −9 ELO
42 matches · 48% win rate
Between 18:00 and 24:00 +27 ELO, win rate 36%
On Wednesdays −28 ELO, win rate 47%

-d1sss loses the most ELO on Ancient: −17 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.72 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
54% better than 63%
0.86 better than 92%
89.9 better than 88%
1.22 better than 93%
63% of 570 duels better than 96%
43% of 89 situations better than 65%
Dust 242
48% better than 37%
0.77 better than 67%
85.5 better than 74%
1.07 better than 65%
63% of 246 duels better than 96%
37% of 27 situations better than 47%
Anubis32
63% better than 82%
0.85 better than 94%
92.7 better than 95%
1.22 better than 95%
54% of 161 duels better than 69%
44% of 18 situations better than 68%
Ancient24
46% better than 28%
0.77 better than 64%
78.4 better than 34%
1.14 better than 83%
62% of 89 duels better than 94%
35% of 23 situations better than 43%
Nuke10
60% -
0.73 -
83.7 -
1.03-
50% of 62 duels -
50% of 4 situations -
Cache9
33% -
0.75 -
80.1 -
0.99-
55% of 38 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -d1sss plays

Across 230 matches -d1sss averages K/R 0.82, ADR 87.5 and a rating of 1.17. Biggest strength: Opening duels won at 61%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 50% headshots. The strongest map is Anubis with a 63% win rate in 32 matches. In 125 of 230 matches the rating was 1.10 or higher (54%), in 54 it was below 0.90. In 167 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: September 2026 at 1.25. -d1sss loses the most ELO on Ancient (−17 ELO, win rate 46%). Things go best on Anubis (+79 ELO, win rate 63%). Match no. 1 of the day goes best: 58% win rate, +32 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ELO +391. Got weaker: Headshots −6 pp. Unchanged in recent months: ADR at 88.5, Win rate at 53%. Last 30 days: 76 matches, win rate 49%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.