-d1sss
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
Strength61% of opening duels won and so well above the average (51%).
Clutch
Average20% of 1v2s won and so just below the average (21%).
Weapons and aim
Average1.21 K/D and so clearly above the average (1.02).
Impact
StrengthExactly 2 kills in 15.6% of rounds and so well above the average (13.3%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.88. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.25. Last 3 months: 1.18 (at the start 1.13). Well above the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 95.0. Last 3 months: 88.5 (at the start 84.6). Clearly above the average (80.2).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 48% (at the start 54%). Slightly below the average (50%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months unchanged at 53%. Clearly above the average (49%).
Best month: October 2026 with 2,421. Last 3 months: 2,191 (at the start 1,800).
Rounds with first kill
Best month: October 2026 with 16%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 230 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-d1sss loses the most ELO on Ancient: −17 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.72 · Mirage
- Longest win streak: 8 wins in a row · Anubis
- Most kills in a match: 47 · Mirage
Maps in detail
from the last 230 matchesCompared with players on the same level who have at least 15 matches on the map.
How -d1sss plays
Across 230 matches -d1sss averages K/R 0.82, ADR 87.5 and a rating of 1.17. Biggest strength: Opening duels won at 61%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 50% headshots. The strongest map is Anubis with a 63% win rate in 32 matches. In 125 of 230 matches the rating was 1.10 or higher (54%), in 54 it was below 0.90. In 167 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: September 2026 at 1.25. -d1sss loses the most ELO on Ancient (−17 ELO, win rate 46%). Things go best on Anubis (+79 ELO, win rate 63%). Match no. 1 of the day goes best: 58% win rate, +32 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ELO +391. Got weaker: Headshots −6 pp. Unchanged in recent months: ADR at 88.5, Win rate at 53%. Last 30 days: 76 matches, win rate 49%, net ELO +15.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.