-d1ss666

Germany
On FACEIT since 2020 214 matches tracked 96 matches in 30 days
Last updated:

How does -d1ss666 play?

Rating 1.05 K/R 0.76 ADR 80.6 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 214 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,374 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 25%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.01).

Headshot rate 46%−1 pp · Ø 47% better than 44%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.04+0.03 · Ø 1.01 better than 66%
Pistol kills per match 2.2
Zeus kills2 in 214 matches
Knife kills 3 in 214 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 65%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 72%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 45x 4K, 3 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 47%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 71%
Deaths per round 73%+1 pp · Ø 72% better than 43%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.11, Rating +0.13, ADR +8.4, First kills +4 pp
= Stayed the same
Headshots at 46%, Win rate at 53%, ELO at 1,558, Clutch 1v1 at 33%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.79 (at the start 0.68). Clearly above the average (0.73).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −98 ELO
39 matches · 38% win rate
On Ancient −75 ELO
27 matches · 52% win rate
Between 18:00 and 24:00 −73 ELO, win rate 48%
On Tuesdays −24 ELO, win rate 44%

-d1ss666 loses the most ELO on Anubis: −98 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.86 · Ancient
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
64% better than 89%
0.80 better than 83%
84.7 better than 75%
1.11 better than 82%
56% of 340 duels better than 79%
39% of 36 situations better than 53%
Anubis39
38% better than 12%
0.76 better than 68%
78.6 better than 41%
1.05 better than 66%
51% of 196 duels better than 53%
23% of 26 situations better than 15%
Inferno36
47% better than 34%
0.75 better than 71%
80.5 better than 59%
1.04 better than 67%
57% of 211 duels better than 82%
35% of 26 situations better than 44%
Ancient27
52% better than 52%
0.80 better than 81%
82.3 better than 62%
1.09 better than 77%
51% of 120 duels better than 47%
38% of 13 situations better than 47%
Mirage16
25% better than 1%
0.61 better than 5%
70.1 better than 7%
0.78 better than 1%
38% of 65 duels better than 3%
0% of 4 situations better than 1%
Cache13
77% -
0.68 -
70.5 -
0.97-
57% of 65 duels -
33% of 6 situations -
Nuke5
60% -
0.87 -
88.5 -
1.14-
55% of 31 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -d1ss666 plays

Across 214 matches -d1ss666 averages K/R 0.76, ADR 80.6 and a rating of 1.05. Biggest strength: Utility hit rate at 41%, better than 88% of level 8 players. Most room to improve: Clutch 1v1 won at 33%, better than only 25% of level 8 players. Averages 17.0 kills per match with 46% headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 92 of 214 matches the rating was 1.10 or higher (43%), in 83 it was below 0.90. In 214 matches with detailed stats: 45 4Ks and 3 aces. Best month by rating: September 2026 at 1.19. -d1ss666 loses the most ELO on Anubis (−98 ELO, win rate 38%). Things go best on Dust 2 (+50 ELO, win rate 64%). Match no. 4 of the day goes best: 67% win rate, −10 ELO. Improved over the last three months: K/R +0.11, Rating +0.13, ADR +8.4, First kills +4 pp. Unchanged in recent months: Headshots at 46%, Win rate at 53%, ELO at 1,558, Clutch 1v1 at 33%. Last 30 days: 96 matches, win rate 46%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.