-d0ki
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
WeaknessProgress
One value per month, dashed line is the Level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.79. Last 3 months: 0.77 (at the start 0.68).
Rating, 1.00 is an average match
Best month: August 2026 with 0.93.
Damage per round (ADR)
Best month: August 2026 with 86.7. Last 3 months: 84.8 (at the start 74.4).
Share of headshot kills
Best month: August 2026 with 62%. Last 3 months: 61% (at the start 57%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 36% (at the start 57%).
Best month: July 2026 with 2,155. Last 3 months: 1,799 (at the start 2,128).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 55%.
Patterns
From the last 102 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
-d0ki loses the most ELO in match 1 of the day: −17 ELO, 31% wins
Records and milestones
from recorded matches- Most kills in a match: 32 · Inferno
- Highest rating in a match: 1.54 · Inferno
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 102 matchesCompared with players on the same level who have at least 15 matches on the map.
How -d0ki plays
Across 102 matches -d0ki averages K/R 0.71 and ADR 77.3; the rating across the 6 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 75%. That is better than 99% of players on level 9. Most room to improve: Rounds with 3K at 2.8%. That is better than only 7% of players on level 9. On average 16.0 kills per match, 58% of them headshots. The strongest map is Mirage with a 60% win rate in 30 matches. In 23 matches with detailed stats: 8 4Ks and 1 aces. Best month by rating: August 2026 at 0.93. -d0ki loses the most ELO in match 1 of the day (−17 ELO, win rate 31%). Things go best on Mirage (+136 ELO, win rate 60%). Improved over the last three months: K/R +0.09, ADR +10.4, Headshots +4 pp. Got weaker: Win rate −21 pp, ELO −329. Last 30 days: 4 matches, win rate 50%, ELO balance +28.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.