-d0ki

BG
102 matches tracked
Last updated:

How does -d0ki play?

Rating 0.94 (from 6 matches) K/R 0.71 ADR 77.3 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 86%
Opening duels won 48%−2 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 75%+36 pp better than 99%
Clutch 1v2 won 15%−6 pp better than 15%
Clutch kills per match 1.1−0.5 better than 8%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+10 pp better than 93%
AWP share of kills 10%−1 pp better than 56%
K/D 0.95−0.05 better than 24%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.3 pp better than 52%
Rounds with 3K 2.8%−1.1 pp better than 7%
MVPs per match 2.1−0.2 better than 30%
4Ks and aces 8x 4K, 1 ace in 23 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 35%
Utility damage per round 3.2−1.1 better than 25%
Enemies flashed per round 0.16−0.12 better than 19%
Rounds with a death 75%+3 pp better than 17%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.09, ADR +10.4, Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −21 pp, ELO −329

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.77 (at the start 0.68).

Patterns

From the last 102 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −17 ELO
35 matches · 31% wins
Between 18:00 and 24:00 +16 ELO, win rate 45%
On Tuesdays +56 ELO, win rate 45%

-d0ki loses the most ELO in match 1 of the day: −17 ELO, 31% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Highest rating in a match: 1.54 · Inferno
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
60% better than 82%
0.71 better than 39%
76.7 better than 32%
0.49-
45% of 169 duels better than 19%
58% of 12 situations better than 92%
Dust 224
50% better than 45%
0.70 better than 33%
79.4 better than 44%
0.89-
41% of 123 duels better than 9%
63% of 8 situations better than 94%
Ancient17
53% better than 58%
0.74 level
77.7 better than 33%
1.05-
52% of 94 duels better than 61%
25% of 8 situations better than 17%
Anubis15
33% better than 7%
0.67 better than 19%
76.4 better than 27%
0.68-
42% of 79 duels better than 10%
50% of 8 situations better than 79%
Inferno8
63% -
0.70 -
74.1 -
1.54-
54% of 41 duels -
25% of 4 situations -
Cache6
50% -
0.73 -
78.3 -
-
54% of 46 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -d0ki plays

Across 102 matches -d0ki averages K/R 0.71 and ADR 77.3; the rating across the 6 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 75%. That is better than 99% of players on level 9. Most room to improve: Rounds with 3K at 2.8%. That is better than only 7% of players on level 9. On average 16.0 kills per match, 58% of them headshots. The strongest map is Mirage with a 60% win rate in 30 matches. In 23 matches with detailed stats: 8 4Ks and 1 aces. Best month by rating: August 2026 at 0.93. -d0ki loses the most ELO in match 1 of the day (−17 ELO, win rate 31%). Things go best on Mirage (+136 ELO, win rate 60%). Improved over the last three months: K/R +0.09, ADR +10.4, Headshots +4 pp. Got weaker: Win rate −21 pp, ELO −329. Last 30 days: 4 matches, win rate 50%, ELO balance +28.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.