-cunhaa
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).
Compared with 12,122 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Weakness32% of 1v1s won and so clearly below the average (40%).
Weapons and aim
Average64% headshots and so well above the average (52%).
Impact
WeaknessExactly 2 kills in 11.4% of rounds and so well below the average (13.5%).
Utility and deaths
AverageDied in 68% of rounds and so clearly below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.71. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.03. Last 3 months: 0.97 (at the start 1.02). Clearly below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 76.2. Last 3 months: 70.8 (at the start 74.7). Well below the average (81.3).
Share of headshot kills
Best month: August 2026 with 67%. Last 3 months: 63% (at the start 65%). Well above the average (52%).
Matches won (win rate)
Best month: September 2026 with 71%. Last 3 months: 59% (at the start 67%). Well above the average (51%).
Best month: October 2026 with 2,987. Last 3 months: 2,879 (at the start 2,458).
Rounds with first kill
Best month: November 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 34%.
Patterns
From the last 351 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-cunhaa loses the most ELO on Inferno: −92 ELO, 62% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Dust 2
- Highest rating in a match: 2.34 · Ancient
- Longest win streak: 14 wins in a row · Anubis
- Most kills in a match: 34 · Ancient
- Reached level 10 · Dust 2
Maps in detail
from the last 351 matchesCompared with players on the same level who have at least 15 matches on the map.
How -cunhaa plays
Across 351 matches -cunhaa averages K/R 0.68, ADR 72.6 and a rating of 0.99. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 72.6, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 14.5 kills per match with 64% headshots. The strongest map is Ancient with a 66% win rate in 87 matches. In 119 of 351 matches the rating was 1.10 or higher (34%), in 136 it was below 0.90. In 274 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: August 2026 at 1.03. -cunhaa loses the most ELO on Inferno (−92 ELO, win rate 62%). Things go best on Ancient (+64 ELO, win rate 66%). Improved over the last three months: ELO +421. Got weaker: K/R −0.04, Rating −0.05, Headshots −2 pp, Win rate −8 pp. Unchanged in recent months: ADR at 70.8. Last 30 days: 115 matches, win rate 55%, net ELO +101.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.