-contra

Germany
On FACEIT since 2024 150 matches tracked 69 matches in 30 days
ELO ▲ 105
2,108
30-day peak: 2,227
Rank EU
#185,056
Germany #5,011 in Germany
Last updated:

How does -contra play?

Rating 1.07 K/R 0.76 ADR 78.9 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

69% headshots and so well above the average (49%).

Headshot rate 69%+20 pp · Ø 49% better than 99%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.05+0.02 · Ø 1.03 better than 58%
Pistol kills per match 3.1
Knife kills 2 in 150 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 22x 4K, 2 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 69%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +282
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.09, Rating −0.14, ADR −6.7, Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.73 (at the start 0.82). Just below the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −48 ELO
34 matches · 44% win rate
In match 1 of the day −4 ELO
46 matches · 43% win rate
On Sundays +2 ELO, win rate 48%

-contra loses the most ELO on Ancient: −48 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Reached level 10 · Inferno
  4. Most kills in a match: 40 · Ancient
  5. Highest rating in a match: 2.34 · Ancient

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
60% better than 78%
0.76 better than 62%
78.6 better than 40%
1.08 better than 66%
50% of 208 duels better than 44%
44% of 36 situations better than 67%
Ancient34
44% better than 24%
0.76 better than 61%
80.1 better than 45%
1.06 better than 63%
49% of 218 duels better than 35%
33% of 24 situations better than 42%
Inferno25
68% better than 92%
0.77 better than 64%
76.1 better than 29%
1.07 better than 55%
59% of 116 duels better than 83%
53% of 19 situations better than 83%
Anubis18
39% better than 14%
0.71 better than 37%
76.4 better than 26%
0.99 better than 37%
41% of 80 duels better than 7%
33% of 18 situations better than 36%
Mirage16
44% better than 24%
0.78 better than 69%
81.4 better than 54%
1.04 better than 54%
53% of 83 duels better than 61%
50% of 10 situations better than 82%
Cache6
67% -
0.87 -
87.9 -
1.34-
55% of 20 duels -
75% of 4 situations -
Nuke4
50% -
0.66 -
68.9 -
0.93-
44% of 16 duels -
100% of 2 situations -
Vertigo4
25% -
0.83 -
89.6 -
0.99-
68% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -contra plays

Across 150 matches -contra averages K/R 0.76, ADR 78.9 and a rating of 1.07. Biggest strength: Headshot rate at 69%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 69% headshots. The strongest map is Inferno with a 68% win rate in 25 matches. In 64 of 150 matches the rating was 1.10 or higher (43%), in 52 it was below 0.90. In 109 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 1.16. -contra loses the most ELO on Ancient (−48 ELO, win rate 44%). Things go best on Inferno (+46 ELO, win rate 68%). Match no. 3 of the day goes best: 71% win rate, −23 ELO. Improved over the last three months: ELO +282. Got weaker: K/R −0.09, Rating −0.14, ADR −6.7, Headshots −4 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 69 matches, win rate 54%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.