-coco-

Italy
On FACEIT since 2024 295 matches tracked 51 matches in 30 days
ELO ▲ 38
2,102
30-day peak: 2,102
Rank EU
#187,317
Italy #1,098 in Italy
Last updated:

How does -coco- play?

Rating 0.93 (from 245 matches) K/R 0.66 ADR 72.4 from 295 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 245 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 25% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 19%+7 pp · Ø 12% better than 84%
K/D 0.94−0.09 · Ø 1.03 better than 18%
Pistol kills per match 2.2
Knife kills 4 in 295 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 7%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 25x 4K, 1 ace in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 44%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.65, Rating at 0.91, ADR at 72.4, Win rate at 50%, ELO at 2,102
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: June 2026 with 0.70. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 295 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −196 ELO
89 matches · 52% win rate
In match 3 of the day −4 ELO
40 matches · 43% win rate
Between 6:00 and 12:00 −87 ELO, win rate 33%
On Fridays +6 ELO, win rate 40%

-coco- loses the most ELO on Dust 2: −196 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Highest rating in a match: 1.90 · Inferno
  3. Reached level 10 · Dust 2
  4. Longest win streak: 9 wins in a row · Dust 2
  5. Most kills in a match: 39 · Ancient

Maps in detail

from the last 295 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 289
52% better than 54%
0.63 better than 7%
69.8 better than 6%
0.91 better than 12%
47% of 335 duels better than 26%
29% of 35 situations better than 25%
Mirage69
52% better than 55%
0.64 better than 10%
69.6 better than 6%
0.91 better than 13%
49% of 237 duels better than 38%
35% of 51 situations better than 40%
Anubis53
51% better than 49%
0.66 better than 14%
74.8 better than 18%
0.90 better than 10%
51% of 272 duels right on the average
27% of 30 situations better than 24%
Inferno27
63% better than 75%
0.70 better than 30%
79.4 better than 41%
1.00 better than 32%
50% of 121 duels better than 36%
57% of 7 situations better than 86%
Ancient21
43% better than 23%
0.70 better than 27%
73.0 better than 12%
1.11-
39% of 56 duels better than 4%
50% of 16 situations better than 80%
Cache19
42% -
0.66 -
73.8 -
0.92-
57% of 91 duels -
38% of 13 situations -
Nuke10
30% -
0.67 -
75.8 -
0.85-
54% of 26 duels -
50% of 4 situations -
Vertigo5
60% -
0.73 -
71.7 -
0.99-
52% of 23 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -coco- plays

Across 295 matches -coco- averages K/R 0.66 and ADR 72.4; the rating across the 245 rated matches is 0.93. Most room to improve: 3K rounds at 2.8%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 44% headshots. The strongest map is Inferno with a 63% win rate in 27 matches. In 69 of 245 matches the rating was 1.10 or higher (28%), in 130 it was below 0.90. In 217 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: June 2026 at 1.02. -coco- loses the most ELO on Dust 2 (−196 ELO, win rate 52%). Things go best on Anubis (+77 ELO, win rate 51%). From match no. 5 of the day on, things go best: 60% win rate, −99 ELO. Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.91, ADR at 72.4, Win rate at 50%, ELO at 2,102. Last 30 days: 51 matches, win rate 53%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.