-cobagoddddd

Russia
55 matches tracked
Last updated:

How does -cobagoddddd play?

Rating 1.05 K/R 0.77 ADR 82.4 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 55 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 64%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.06+0.04 · Ø 1.02 better than 66%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.3%).

2K rounds 15.1%+1.8 pp · Ø 13.3% better than 87%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 54%
MVPs per match 2.5+0.2 · Ø 2.3 better than 75%
4Ks and aces 10x 4K, 0 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 53%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.06, ADR +9.4, Win rate +16 pp
= Stayed the same
Headshots at 50%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Mar to Aug 2026.

Kills per round (K/R)

0.84
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.80 (at the start 0.72). Clearly above the average (0.73).

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.87 · Ancient
  3. Most kills in a match: 44 · Anubis

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
47% better than 36%
0.74 right on the average
75.0 better than 22%
1.05 better than 60%
45% of 60 duels better than 18%
58% of 12 situations better than 93%
Anubis13
31% -
0.83 -
88.6 -
1.10-
52% of 65 duels -
30% of 10 situations -
Ancient10
70% -
0.74 -
80.6 -
1.02-
47% of 55 duels -
50% of 6 situations -
Dust 28
38% -
0.68 -
78.7 -
0.89-
38% of 40 duels -
25% of 4 situations -
Inferno5
60% -
0.88 -
90.4 -
1.21-
50% of 26 duels -
13% of 8 situations -
Cache4
25% -
0.78 -
91.1 -
1.10-
59% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -cobagoddddd plays

Across 55 matches -cobagoddddd averages K/R 0.77, ADR 82.4 and a rating of 1.05. Most room to improve: Utility hit rate at 31%, better than only 22% of level 9 players. Averages 17.3 kills per match with 50% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 27 of 55 matches the rating was 1.10 or higher (49%), in 18 it was below 0.90. In 49 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.23. Things go best in match 1 of the day (+5 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +5 ELO. Improved over the last three months: K/R +0.08, Rating +0.06, ADR +9.4, Win rate +16 pp. Unchanged in recent months: Headshots at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.