-clizzy

Romania
On FACEIT since 2020 291 matches tracked 215 matches in 30 days
ELO ▲ 447
2,930
30-day peak: 3,055
Rank EU ▼ 2,172 places
#12,027
Romania #171 in Romania
30 days · prev. #9,855 · best #8,150
Last updated:

How does -clizzy play?

Rating 1.09 (from 268 matches) K/R 0.79 ADR 83.4 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 268 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (262 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (51%).

Headshot rate 37%−14 pp · Ø 51% better than 2%
AWP share of kills 32%+20 pp · Ø 12% better than 96%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 2.8
Knife kills 5 in 291 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 70%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 63%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 62x 4K, 1 ace in 262 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.31).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 10%
Enemies flashed per round 0.11−0.20 · Ø 0.31 better than 3%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.18, Win rate +4 pp, ELO +525
= Stayed the same
K/R at 0.78, ADR at 83.2
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: June 2026 with 0.88. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.75).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −5 ELO
48 matches · 46% win rate
On Sundays −25 ELO, win rate 44%

-clizzy loses the most ELO on Ancient: −5 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Highest rating in a match: 2.11 · Cache
  3. Most kills in a match: 38 · Inferno
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
58% better than 70%
0.85 better than 86%
89.1 better than 82%
1.14 better than 76%
57% of 546 duels better than 78%
42% of 45 situations better than 61%
Dust 275
59% better than 71%
0.73 better than 38%
80.4 better than 42%
1.05 better than 45%
49% of 329 duels better than 32%
47% of 34 situations better than 74%
Ancient48
46% better than 23%
0.77 better than 56%
80.6 better than 40%
1.01 better than 34%
47% of 213 duels better than 21%
30% of 27 situations better than 28%
Inferno26
58% better than 48%
0.79 right on the average
81.3 better than 32%
1.12 right on the average
59% of 135 duels better than 72%
42% of 12 situations better than 57%
Cache20
40% better than 8%
0.80 better than 58%
85.3 better than 53%
1.10 better than 49%
60% of 118 duels better than 78%
44% of 16 situations better than 61%
Anubis13
62% -
0.66 -
71.9 -
0.98-
50% of 50 duels -
50% of 6 situations -
Nuke8
38% -
0.75 -
71.3 -
1.02-
50% of 42 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -clizzy plays

Across 291 matches -clizzy averages K/R 0.79 and ADR 83.4; the rating across the 268 rated matches is 1.09. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 37% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 115 of 268 matches the rating was 1.10 or higher (43%), in 84 it was below 0.90. In 262 matches with detailed stats: 62 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. -clizzy loses the most ELO on Ancient (−5 ELO, win rate 46%). Things go best in match 4 of the day (+79 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +79 ELO. Improved over the last three months: Rating +0.18, Win rate +4 pp, ELO +525. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.78, ADR at 83.2. Last 30 days: 215 matches, win rate 56%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.