-chroN0S

Brazil
On FACEIT since 2020 382 matches tracked 101 matches in 30 days
ELO ▲ 146
2,543
30-day peak: 2,778
Rank SA ▼ 96 places
#1,067
Brazil #704 in Brazil
30 days · prev. #971 · best #358
Last updated:

How does -chroN0S play?

Rating 1.11 (from 364 matches) K/R 0.79 ADR 86.5 from 382 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 364 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 15%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (323 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 54%+2 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.13+0.09 · Ø 1.04 better than 73%
Pistol kills per match 3.4
Knife kills 2 in 382 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 72%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 62%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 70x 4K, 7 aces in 323 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 81%
Deaths per round 70%−1 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 86.9, ELO at 2,543
▼ Got worse
Headshots −4 pp, Win rate −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOctNov

Best month: November 2026 with 0.92. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 382 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −171 ELO
38 matches · 37% win rate
In match 4 of the day −101 ELO
51 matches · 45% win rate
On Fridays −20 ELO, win rate 29%

-chroN0S loses the most ELO on Ancient: −171 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.50 · Inferno
  3. Recorded match no. 250 · Dust 2
  4. Most kills in a match: 36 · Mirage

Maps in detail

from the last 382 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2129
54% better than 54%
0.85 better than 88%
91.1 better than 87%
1.22 better than 90%
58% of 564 duels better than 82%
42% of 62 situations better than 60%
Mirage88
48% better than 31%
0.70 better than 27%
79.2 better than 39%
0.94 better than 17%
45% of 348 duels better than 15%
41% of 32 situations better than 60%
Inferno54
63% better than 70%
0.83 better than 73%
91.3 better than 79%
1.19 better than 73%
59% of 282 duels better than 73%
52% of 27 situations better than 76%
Anubis41
49% better than 31%
0.75 right on the average
83.2 better than 60%
1.04 right on the average
51% of 214 duels better than 44%
35% of 20 situations better than 41%
Ancient38
37% better than 7%
0.79 better than 68%
88.0 better than 76%
1.08 better than 61%
53% of 155 duels better than 55%
50% of 26 situations better than 80%
Cache11
27% -
0.75 -
79.0 -
1.04-
36% of 64 duels -
71% of 7 situations -
Nuke11
45% -
0.72 -
82.4 -
1.03-
56% of 57 duels -
33% of 3 situations -
Vertigo9
44% -
0.88 -
89.3 -
1.21-
57% of 56 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -chroN0S plays

Across 382 matches -chroN0S averages K/R 0.79 and ADR 86.5; the rating across the 364 rated matches is 1.11. Biggest strength: Damage per round (ADR) at 86.5, better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 45% headshots. The strongest map is Inferno with a 63% win rate in 54 matches. In 177 of 364 matches the rating was 1.10 or higher (49%), in 105 it was below 0.90. In 323 matches with detailed stats: 70 4Ks and 7 aces. Best month by rating: November 2026 at 1.27. -chroN0S loses the most ELO on Ancient (−171 ELO, win rate 37%). Things go best in match 2 of the day (+115 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +115 ELO. Got weaker: Headshots −4 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 86.9, ELO at 2,543. Last 30 days: 101 matches, win rate 52%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.