-chaos-

Australia
On FACEIT since 2016 214 matches tracked 115 matches in 30 days
ELO ▲ 440
2,145
30-day peak: 2,145
Rank SEA ▲ 40 places
#4,115
Australia #38 in Australia
30 days · prev. #4,155 · best #4,115
Last updated:
Next update possible in 1h 43m

How does -chaos- play?

Rating 1.17 K/R 0.85 ADR 90.4 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 214 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.18+0.15 · Ø 1.03 better than 89%
Pistol kills per match 2.0
Knife kills 1 in 214 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.4%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 95%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 54x 4K, 6 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 2.0−2.3 · Ø 4.3 better than 4%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -chaos- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 212 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.83
JanFebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.88.

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −54 ELO
34 matches · 38% win rate
On Dust 2 −18 ELO
37 matches · 46% win rate
Between 12:00 and 18:00 +21 ELO, win rate 46%
On Wednesdays −17 ELO, win rate 41%

-chaos- loses the most ELO on Ancient: −54 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Cache
  2. Highest rating in a match: 2.79 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis
  4. Recorded match no. 100 · Mirage
  5. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
58% better than 74%
0.82 better than 83%
87.2 better than 79%
1.15 better than 84%
61% of 269 duels better than 93%
53% of 45 situations better than 88%
Dust 237
46% better than 29%
0.92 better than 97%
98.8 better than 97%
1.22 better than 92%
55% of 187 duels better than 72%
24% of 17 situations better than 15%
Ancient34
38% better than 10%
0.83 better than 86%
87.0 better than 77%
1.10 better than 75%
54% of 163 duels better than 66%
32% of 28 situations better than 36%
Inferno20
55% better than 57%
0.81 better than 83%
86.5 better than 76%
1.13 better than 80%
52% of 77 duels better than 47%
45% of 11 situations better than 67%
Anubis19
53% better than 57%
0.88 better than 94%
94.1 better than 94%
1.20 better than 91%
62% of 74 duels better than 93%
30% of 10 situations better than 30%
Cache15
73% better than 90%
0.92 better than 97%
97.9 better than 96%
1.29 better than 95%
66% of 70 duels better than 93%
29% of 7 situations better than 25%
Nuke4
25% -
0.88 -
88.9 -
1.26-
63% of 19 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -chaos- plays

Across 214 matches -chaos- averages K/R 0.85, ADR 90.4 and a rating of 1.17. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 49% headshots. The strongest map is Cache with a 73% win rate in 15 matches. In 119 of 214 matches the rating was 1.10 or higher (56%), in 47 it was below 0.90. In 212 matches with detailed stats: 54 4Ks and 6 aces. Best month by rating: September 2026 at 1.21. -chaos- loses the most ELO on Ancient (−54 ELO, win rate 38%). Things go best on Mirage (+57 ELO, win rate 58%). Match no. 2 of the day goes best: 61% win rate, −51 ELO. Last 30 days: 115 matches, win rate 59%, net ELO +148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.