-ch3zeeX

JP
On FACEIT since 2024 83 matches tracked 20 matches in 30 days
Last updated:

How does -ch3zeeX play?

Rating 0.93 (from 43 matches) K/R 0.68 ADR 76.2 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14% on level 9
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 49%
Rating spread from 43 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 14% weak 0.75 to 0.89 23% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 17%
Opening duels won 46%−4 pp better than 15%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−8 pp better than 17%
Clutch 1v2 won 18%−3 pp better than 29%
Clutch kills per match 1.5−0.1 better than 39%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+3 pp better than 66%
AWP share of kills 1%−10 pp better than 6%
K/D 0.94−0.06 better than 20%
Pistol kills per match 2.5
Knife kills 1 in 83 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.3%+0.2 pp better than 50%
Rounds with 3K 2.3%−1.6 pp better than 2%
MVPs per match 1.9−0.4 better than 11%
4Ks and aces 5x 4K, 1 ace in 63 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 5%
Utility damage per round 2.5−1.8 better than 10%
Enemies flashed per round 0.15−0.13 better than 16%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.13, ADR −14.8, Win rate −14 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.65 (at the start 0.78).

Patterns

From the last 83 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −57 ELO
28 matches · 39% wins

-ch3zeeX loses the most ELO on Mirage: −57 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.49 · Anubis
  2. Most kills in a match: 25 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
39% better than 15%
0.73 level
84.3 better than 73%
0.98 better than 38%
46% of 109 duels better than 24%
35% of 17 situations better than 42%
Dust 225
60% better than 82%
0.69 better than 28%
75.3 better than 23%
0.96-
55% of 66 duels better than 75%
21% of 14 situations better than 11%
Ancient14
36% -
0.66 -
73.4 -
0.88-
45% of 53 duels -
25% of 8 situations -
Nuke5
40% -
0.55 -
62.2 -
0.72-
47% of 19 duels -
-
Anubis4
25% -
0.63 -
71.1 -
0.88-
50% of 14 duels -
67% of 3 situations -
Inferno4
50% -
0.65 -
64.3 -
1.08-
63% of 8 duels -
-
Cache3
33% -
0.62 -
70.8 -
0.83-
44% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ch3zeeX plays

Across 83 matches -ch3zeeX averages K/R 0.68 and ADR 76.2; the rating across the 43 rated matches is 0.93. Most room to improve: Rounds with 3K at 2.3%. That is better than only 2% of players on level 9. On average 14.5 kills per match, 51% of them headshots. The strongest map is Dust 2 with a 60% win rate in 25 matches. In 15 of 43 matches the rating was 1.10 or higher (35%), in 22 it was below 0.90. In 63 matches with detailed stats: 5 4Ks and 1 aces. Best month by rating: September 2026 at 0.98. -ch3zeeX loses the most ELO on Mirage (−57 ELO, win rate 39%). Things go best on Dust 2 (+28 ELO, win rate 60%). Got weaker: K/R −0.13, ADR −14.8, Win rate −14 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 20 matches, win rate 40%, ELO balance −28.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.