-c0nfidencee

Belarus
On FACEIT since 2021 262 matches tracked 123 matches in 30 days
ELO ▲ 295
2,540
30-day peak: 2,540
Rank EU
#48,476
Belarus #1,180 in Belarus
Last updated:

How does -c0nfidencee play?

Rating 1.05 (from 212 matches) K/R 0.74 ADR 78.8 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 212 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 24% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (51%).

Headshot rate 63%+12 pp · Ø 51% better than 97%
AWP share of kills 9%−3 pp · Ø 12% better than 48%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 51%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 35x 4K, 2 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.31).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 59%
Enemies flashed per round 0.49+0.18 · Ø 0.31 better than 91%
Deaths per round 70%−1 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.12, ADR +5.1, Win rate +9 pp, ELO +209
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.82
FebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.76 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
31 matches · 52% win rate
On Anubis −23 ELO
40 matches · 55% win rate
On Mondays −50 ELO, win rate 43%

-c0nfidencee loses the most ELO on Ancient: −50 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.14 · Mirage
  3. Most kills in a match: 38 · Mirage
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
49% better than 34%
0.76 better than 55%
80.5 better than 45%
1.03 better than 45%
51% of 308 duels better than 45%
40% of 47 situations better than 56%
Dust 260
47% better than 29%
0.70 better than 28%
75.3 better than 21%
1.01 better than 37%
50% of 195 duels better than 39%
34% of 29 situations better than 40%
Anubis40
55% better than 55%
0.72 better than 37%
76.9 better than 27%
1.04 right on the average
59% of 96 duels better than 85%
25% of 20 situations better than 20%
Ancient31
52% better than 45%
0.78 better than 64%
82.9 better than 56%
1.09 better than 65%
61% of 114 duels better than 92%
25% of 24 situations better than 19%
Nuke16
50% better than 33%
0.71 better than 29%
77.7 better than 30%
1.15-
59% of 49 duels better than 83%
33% of 6 situations better than 34%
Inferno9
56% -
0.72 -
77.8 -
1.03-
61% of 23 duels -
25% of 4 situations -
Cache8
63% -
0.76 -
81.6 -
1.08-
50% of 22 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -c0nfidencee plays

Across 262 matches -c0nfidencee averages K/R 0.74 and ADR 78.8; the rating across the 212 rated matches is 1.05. Biggest strength: Headshot rate at 63%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 63% headshots. The strongest map is Anubis with a 55% win rate in 40 matches. In 87 of 212 matches the rating was 1.10 or higher (41%), in 67 it was below 0.90. In 182 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: November 2026 at 1.20. -c0nfidencee loses the most ELO on Ancient (−50 ELO, win rate 52%). Things go best on Mirage (+51 ELO, win rate 49%). Improved over the last three months: K/R +0.07, Rating +0.12, ADR +5.1, Win rate +9 pp, ELO +209. Got weaker: Headshots −4 pp. Last 30 days: 123 matches, win rate 56%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.