-bytheway-

Georgia
On FACEIT since 2025 185 matches tracked 90 matches in 30 days
Last updated:

How does -bytheway- play?

Rating 1.22 (from 135 matches) K/R 0.85 ADR 89.3 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 135 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 21%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 25%+13 pp · Ø 12% better than 92%
K/D 1.21+0.18 · Ø 1.03 better than 90%
Pistol kills per match 3.8
Knife kills 9 in 185 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.5%).

2K rounds 17.2%+3.7 pp · Ø 13.5% better than 98%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 86%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 33x 4K, 4 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +5.7
= Stayed the same
ELO at 2,366
▼ Got worse
Rating −0.08, Headshots −6 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: July 2026 with 0.93. Last 3 months: 0.87 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −24 ELO
20 matches · 55% win rate
On Dust 2 −21 ELO
43 matches · 56% win rate
Between 0:00 and 6:00 +15 ELO, win rate 47%
On Mondays ±0 ELO, win rate 47%

-bytheway- loses the most ELO on Anubis: −24 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.63 · Inferno
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
51% better than 48%
0.84 better than 88%
87.6 better than 80%
1.22 better than 92%
59% of 217 duels better than 88%
33% of 43 situations better than 35%
Dust 243
56% better than 66%
0.85 better than 88%
90.4 better than 85%
1.24 better than 93%
55% of 177 duels better than 68%
50% of 22 situations better than 81%
Anubis20
55% better than 58%
0.89 better than 95%
93.8 better than 93%
1.23 better than 93%
63% of 76 duels better than 95%
45% of 11 situations better than 68%
Inferno18
50% better than 39%
0.86 better than 86%
91.8 better than 85%
1.27-
68% of 77 duels better than 99%
33% of 9 situations better than 32%
Nuke13
23% -
0.81 -
86.5 -
1.09-
54% of 61 duels -
14% of 7 situations -
Ancient12
75% -
0.85 -
84.8 -
1.30-
48% of 42 duels -
22% of 9 situations -
Cache6
33% -
0.85 -
92.9 -
1.09-
69% of 26 duels -
100% of 1 situations -
Overpass6
83% -
0.90 -
90.2 -
1.23-
47% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -bytheway- plays

Across 185 matches -bytheway- averages K/R 0.85 and ADR 89.3; the rating across the 135 rated matches is 1.22. Biggest strength: Rating at 1.22, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 44% headshots. The strongest map is Ancient with a 75% win rate in 12 matches. In 82 of 135 matches the rating was 1.10 or higher (61%), in 22 it was below 0.90. In 110 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: July 2026 at 1.33. -bytheway- loses the most ELO on Anubis (−24 ELO, win rate 55%). Things go best on Mirage (+47 ELO, win rate 51%). Match no. 3 of the day goes best: 62% win rate, −3 ELO. Improved over the last three months: K/R +0.04, ADR +5.7. Got weaker: Rating −0.08, Headshots −6 pp, Win rate −3 pp. Unchanged in recent months: ELO at 2,366. Last 30 days: 90 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.