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-bugii

Turkey
On FACEIT since 2024 409 matches tracked 99 matches in 30 days
ELO ▼ 54
2,421
30-day peak: 2,602
Rank EU
#74,142
Turkey #1,790 in Turkey
Last updated:

How does -bugii play?

Rating 0.97 K/R 0.71 ADR 80.1 from 409 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 409 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (346 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 90%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.95−0.08 · Ø 1.03 better than 19%
Pistol kills per match 2.6
Knife kills 2 in 409 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 39%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 31%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 48x 4K, 4 aces in 346 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 76%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 58%, Win rate at 49%, ELO at 2,421
▼ Got worse
K/R −0.05, Rating −0.09, ADR −5.6

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 409 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −73 ELO
54 matches · 46% win rate
On Mirage −30 ELO
23 matches · 43% win rate
On Thursdays +188 ELO, win rate 43%

-bugii loses the most ELO on Inferno: −73 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 39 · Dust 2
  4. Highest rating in a match: 2.86 · Dust 2

Maps in detail

from the last 409 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2136
54% better than 58%
0.74 right on the average
81.6 better than 52%
1.01 better than 39%
54% of 761 duels better than 64%
44% of 62 situations better than 67%
Anubis90
52% better than 46%
0.70 better than 27%
81.1 better than 49%
0.96 better than 24%
52% of 530 duels right on the average
44% of 45 situations better than 67%
Ancient58
50% better than 41%
0.73 better than 40%
80.9 better than 44%
0.99 better than 32%
51% of 357 duels better than 43%
40% of 25 situations better than 56%
Inferno54
46% better than 22%
0.76 better than 56%
85.1 better than 65%
1.04 better than 42%
47% of 365 duels better than 21%
50% of 22 situations better than 77%
Nuke26
42% better than 12%
0.65 better than 6%
72.2 better than 9%
0.86 better than 3%
40% of 147 duels better than 5%
20% of 10 situations better than 9%
Mirage23
43% better than 17%
0.63 better than 7%
72.5 better than 11%
0.85 better than 4%
46% of 134 duels better than 21%
33% of 12 situations better than 34%
Cache19
42% -
0.58 -
68.6 -
0.78-
43% of 119 duels -
45% of 11 situations -
Vertigo3
33% -
0.63 -
73.7 -
0.75-
63% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -bugii plays

Across 409 matches -bugii averages K/R 0.71, ADR 80.1 and a rating of 0.97. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 58% headshots. The strongest map is Dust 2 with a 54% win rate in 136 matches. In 123 of 409 matches the rating was 1.10 or higher (30%), in 174 it was below 0.90. In 346 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: July 2026 at 1.02. -bugii loses the most ELO on Inferno (−73 ELO, win rate 46%). Things go best on Anubis (+204 ELO, win rate 52%). Match no. 3 of the day goes best: 60% win rate, +169 ELO. Got weaker: K/R −0.05, Rating −0.09, ADR −5.6. Unchanged in recent months: Headshots at 58%, Win rate at 49%, ELO at 2,421. Last 30 days: 99 matches, win rate 47%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.