-bug4y-

GW
213 matches tracked 56 matches in 30 days
Last updated:

How does -bug4y- play?

Rating 0.96 (from 76 matches) K/R 0.69 ADR 79.8 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 76 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 29% very weak below 0.75 16%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3.0 pp better than 15%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 7%−4 pp better than 41%
K/D 0.95−0.08 better than 19%
Pistol kills per match 2.8
Knife kills 1 in 213 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.7 pp better than 27%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 16x 4K, 1 ace in 113 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 5.3+1.2 better than 80%
Enemies flashed per round 0.44+0.14 better than 84%
Rounds with a death 73%+2.0 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +91
= Stayed the same
K/R at 0.69, ADR at 79.6, Headshots at 48%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months unchanged at 0.69.

Patterns

From the last 213 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −145 ELO
59 matches · 54% wins
On Dust 2 −95 ELO
63 matches · 44% wins
In match 4 of the day −25 ELO
24 matches · 38% wins

-bug4y- loses the most ELO on Mirage: −145 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Inferno
  2. Most kills in a match: 29 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
44% better than 22%
0.71 better than 35%
79.8 better than 45%
1.00 better than 36%
47% of 215 duels better than 27%
37% of 43 situations better than 47%
Mirage59
54% better than 58%
0.68 better than 22%
80.0 better than 46%
0.80 better than 1%
48% of 223 duels better than 29%
31% of 29 situations better than 28%
Ancient34
47% better than 29%
0.69 better than 22%
80.6 better than 45%
0.98 better than 31%
51% of 109 duels level
31% of 13 situations better than 36%
Anubis31
55% better than 60%
0.72 better than 39%
81.9 better than 55%
1.01 better than 36%
54% of 103 duels better than 65%
68% of 19 situations better than 96%
Inferno15
47% better than 25%
0.65 better than 12%
76.4 better than 25%
1.14–
50% of 66 duels better than 35%
43% of 7 situations better than 59%
Nuke5
60% –
0.72 –
81.5 –
0.90–
33% of 9 duels –
100% of 2 situations –
Cache4
50% –
0.55 –
73.1 –
0.81–
41% of 27 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How -bug4y- plays

Across 213 matches -bug4y- averages K/R 0.69 and ADR 79.8; the rating across the 76 rated matches is 0.96. Biggest strength: Utility damage per round at 5.3. That is better than 80% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 15.1 kills per match, 47% of them headshots. The strongest map is Anubis with a 55% win rate in 31 matches. In 21 of 76 matches the rating was 1.10 or higher (28%), in 34 it was below 0.90. In 113 matches with detailed stats: 16 4Ks and 1 aces. Best month by rating: September 2026 at 0.97. -bug4y- loses the most ELO on Mirage (−145 ELO, win rate 54%). Things go best on Ancient (+26 ELO, win rate 47%). Improved over the last three months: ELO +91. Unchanged in recent months: K/R at 0.69, ADR at 79.6, Headshots at 48%, Win rate at 50%. Last 30 days: 56 matches, win rate 54%, ELO balance −106.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.