-bsrw

Bulgaria
On FACEIT since 2020 176 matches tracked 11 matches in 30 days
Last updated:

How does -bsrw play?

Rating 1.00 K/R 0.71 ADR 79.7 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 176 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Level 8

Compared with 1,374 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 49%−1 pp · Ø 50% better than 36%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 18%
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 1.00−0.01 · Ø 1.01 better than 49%
Pistol kills per match 3.7
Knife kills 3 in 176 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (3.9%).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 45%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 34%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 21x 4K, 2 aces in 155 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.65 enemies flashed per round and so well above the average (0.27).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.65+0.38 · Ø 0.27 better than 99%
Deaths per round 70%−2 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +237
= Stayed the same
K/R at 0.70, ADR at 79.0, Win rate at 52%
▼ Got worse
Rating −0.05, Headshots −7 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
52 matches · 54% win rate
In match 4 of the day −22 ELO
22 matches · 45% win rate
Between 0:00 and 6:00 +26 ELO, win rate 47%
On Saturdays −28 ELO, win rate 45%

-bsrw loses the most ELO on Dust 2: −25 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Cache
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
54% better than 65%
0.72 better than 46%
80.7 better than 54%
1.01 right on the average
53% of 235 duels better than 65%
32% of 34 situations better than 33%
Mirage50
50% right on the average
0.72 better than 46%
82.2 better than 64%
1.00 better than 46%
50% of 198 duels better than 46%
33% of 48 situations better than 38%
Anubis28
46% better than 33%
0.67 better than 20%
77.6 better than 34%
0.93 better than 22%
40% of 102 duels better than 6%
36% of 11 situations better than 45%
Inferno23
57% better than 68%
0.77 better than 79%
82.4 better than 69%
1.12 better than 86%
58% of 81 duels better than 86%
58% of 12 situations better than 90%
Cache10
70% -
0.67 -
76.0 -
0.95-
49% of 61 duels -
43% of 7 situations -
Ancient9
33% -
0.65 -
69.8 -
0.93-
38% of 32 duels -
0% of 5 situations -
Nuke3
33% -
0.49 -
54.9 -
0.71-
47% of 15 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -bsrw plays

Across 176 matches -bsrw averages K/R 0.71, ADR 79.7 and a rating of 1.00. Biggest strength: Utility hit rate at 40%, better than 83% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 18% of level 8 players. Averages 15.9 kills per match with 41% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 57 of 176 matches the rating was 1.10 or higher (32%), in 67 it was below 0.90. In 155 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.03. -bsrw loses the most ELO on Dust 2 (−25 ELO, win rate 54%). Things go best on Inferno (+33 ELO, win rate 57%). Match no. 3 of the day goes best: 61% win rate, −3 ELO. Improved over the last three months: ELO +237. Got weaker: Rating −0.05, Headshots −7 pp. Unchanged in recent months: K/R at 0.70, ADR at 79.0, Win rate at 52%. Last 30 days: 11 matches, win rate 64%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.