-bonesz
How does -bonesz play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Average7% of 1v2s won and so well below the average (21%).
Weapons and aim
Average36% headshots and so well below the average (50%).
Impact
AverageExactly 3 kills in 5.4% of rounds and so well above the average (4.1%).
Utility and deaths
Average46% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Feb to Mar 2026.
Kills per round (K/R)
Best month: February 2026 with 0.78. Last 3 months: 0.76 (at the start 0.73). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 0.97.
Damage per round (ADR)
Best month: February 2026 with 83.4. Last 3 months: 81.8 (at the start 79.0). Just above the average (80.2).
Share of headshot kills
Best month: February 2026 with 39%. Last 3 months: 30% (at the start 39%). Well below the average (50%).
Matches won (win rate)
Best month: February 2026 with 54%. Last 3 months unchanged at 50%. Just above the average (49%).
Best month: October 2026 with 2,061. Last 3 months: 2,061 (at the start 1,754).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 30%.
Patterns
From the last 70 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-bonesz loses the most ELO on Mirage: −47 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.53 · Anubis
- Most kills in a match: 32 · Mirage
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 70 matchesCompared with players on the same level who have at least 15 matches on the map.
How -bonesz plays
Across 70 matches -bonesz averages K/R 0.74 and ADR 79.8; the rating across the 20 rated matches is 1.03. Biggest strength: Utility hit rate at 46%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 36% headshots. The strongest map is Dust 2 with a 55% win rate in 29 matches. In 8 of 20 matches the rating was 1.10 or higher (40%), in 7 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: October 2026 at 0.97. -bonesz loses the most ELO on Mirage (−47 ELO, win rate 48%). Things go best on Dust 2 (+16 ELO, win rate 55%). Improved over the last three months: ELO +307. Got weaker: Headshots −9 pp. Unchanged in recent months: K/R at 0.76, ADR at 81.8, Win rate at 50%. Last 30 days: 20 matches, win rate 50%, net ELO −13.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.