-blurryface-

USA
On FACEIT since 2025 118 matches tracked 54 matches in 30 days
ELO ▼ 148
1,732
30-day peak: 1,923
Rank NA ▼ 8,916 places
#18,823
30 days · prev. #9,907 · best #9,130
Last updated:

How does -blurryface- play?

Rating 0.91 K/R 0.65 ADR 72.4 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 118 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 32%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 43%−8 pp · Ø 51% better than 5%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 54%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 44%−3 pp · Ø 47% better than 33%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 0.90−0.10 · Ø 1.00 better than 13%
Pistol kills per match 2.1
Knife kills 1 in 118 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 11.2%−1.8 pp · Ø 13.0% better than 8%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 4%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 12x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

0.33 enemies flashed per round and so well above the average (0.27).

Utility hit rate 37%+2 pp · Ø 35% better than 61%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 70%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 44%
▼ Got worse
K/R −0.09, Rating −0.14, ADR −6.7, Win rate −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.63 (at the start 0.72). Clearly below the average (0.72).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +152 ELO
43 matches · 44% win rate
On Sundays +157 ELO, win rate 45%

-blurryface- loses the most ELO from match 5 of the day: +152 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 45 · Ancient

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
55% better than 66%
0.63 better than 8%
72.2 better than 12%
0.85 better than 5%
40% of 113 duels better than 6%
38% of 16 situations better than 47%
Dust 227
52% better than 55%
0.66 better than 19%
74.9 better than 23%
0.93 better than 21%
45% of 103 duels better than 22%
27% of 11 situations better than 21%
Ancient22
36% better than 11%
0.69 better than 33%
74.1 better than 19%
0.98 better than 44%
40% of 83 duels better than 8%
56% of 25 situations better than 89%
Nuke12
75% -
0.65 -
71.5 -
0.90-
53% of 47 duels -
44% of 9 situations -
Cache11
45% -
0.64 -
70.4 -
0.91-
54% of 39 duels -
50% of 6 situations -
Anubis10
60% -
0.63 -
69.8 -
0.91-
24% of 21 duels -
86% of 7 situations -
Inferno7
43% -
0.63 -
65.4 -
0.91-
41% of 22 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -blurryface- plays

Across 118 matches -blurryface- averages K/R 0.65, ADR 72.4 and a rating of 0.91. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 8 players. Most room to improve: 3K rounds at 2.6%, better than only 4% of level 8 players. Averages 14.5 kills per match with 44% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 29 of 118 matches the rating was 1.10 or higher (25%), in 59 it was below 0.90. In 102 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. -blurryface- loses the most ELO from match 5 of the day (+152 ELO, win rate 44%). Things go best in match 1 of the day (+120 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +120 ELO. Got weaker: K/R −0.09, Rating −0.14, ADR −6.7, Win rate −7 pp. Unchanged in recent months: Headshots at 44%. Last 30 days: 54 matches, win rate 48%, net ELO +221.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.