-betonprime
How does -betonprime play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).
Compared with 2,557 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so slightly below the average (52%).
Clutch
Average34% of 1v1s won and so clearly below the average (40%).
Weapons and aim
Weakness0.94 K/D and so clearly below the average (1.04).
Impact
WeaknessExactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).
Utility and deaths
Weakness2.7 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.68. Last 3 months: 0.68 (at the start 0.64). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.96. Last 3 months: 0.95 (at the start 0.90). Clearly below the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 75.2. Last 3 months: 74.5 (at the start 72.4). Clearly below the average (81.0).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 45% (at the start 46%). Well below the average (51%).
Matches won (win rate)
Best month: August 2026 with 61%. Last 3 months: 50% (at the start 52%). Just below the average (51%).
Best month: September 2026 with 2,702. Last 3 months: 2,434 (at the start 2,630).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 35%.
Patterns
From the last 229 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-betonprime loses the most ELO in match 3 of the day: −78 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Dust 2
- Longest win streak: 5 wins in a row · Cache
- Highest rating in a match: 1.90 · Inferno
Maps in detail
from the last 229 matchesCompared with players on the same level who have at least 15 matches on the map.
How -betonprime plays
Across 229 matches -betonprime averages K/R 0.67, ADR 74.3 and a rating of 0.95. Most room to improve: Damage per round (ADR) at 74.3, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 45% headshots. The strongest map is Dust 2 with a 55% win rate in 85 matches. In 72 of 229 matches the rating was 1.10 or higher (31%), in 103 it was below 0.90. In 206 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: October 2026 at 0.96. -betonprime loses the most ELO in match 3 of the day (−78 ELO, win rate 38%). Things go best on Mirage (+25 ELO, win rate 51%). Improved over the last three months: K/R +0.04, Rating +0.05. Got weaker: ELO −196. Unchanged in recent months: ADR at 74.5, Headshots at 45%, Win rate at 50%. Last 30 days: 176 matches, win rate 48%, net ELO −65.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.