-benji6

Switzerland
On FACEIT since 2023 153 matches tracked 79 matches in 30 days
ELO ▲ 251
2,191
30-day peak: 2,252
Rank EU
#148,561
Switzerland #1,230 in Switzerland
Last updated:

How does -benji6 play?

Rating 0.97 (from 102 matches) K/R 0.72 ADR 78.2 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 102 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 90%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 2.7
Knife kills 1 in 153 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 9%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 16x 4K, 4 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 45%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +301
= Stayed the same
Headshots at 57%
▼ Got worse
K/R −0.08, ADR −6.0

Sep to Nov 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOctNov

Best month: May 2026 with 0.78. Last 3 months: 0.69 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −80 ELO
40 matches · 50% win rate
On Ancient −62 ELO
24 matches · 54% win rate
On Saturdays +50 ELO, win rate 38%

-benji6 loses the most ELO on Mirage: −80 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.23 · Anubis
  4. Most kills in a match: 36 · Dust 2
  5. Reached level 10 · Dust 2

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
43% better than 21%
0.76 better than 60%
78.8 better than 38%
0.99 better than 35%
49% of 182 duels better than 39%
25% of 16 situations better than 17%
Mirage40
50% better than 43%
0.68 better than 22%
77.4 better than 33%
0.91 better than 14%
42% of 132 duels better than 9%
30% of 10 situations better than 27%
Ancient24
54% better than 64%
0.75 better than 55%
83.5 better than 65%
0.99-
47% of 60 duels better than 28%
57% of 7 situations better than 91%
Anubis18
67% better than 91%
0.71 better than 36%
74.7 better than 20%
1.04-
51% of 47 duels right on the average
50% of 8 situations better than 78%
Inferno13
54% -
0.59 -
69.4 -
0.82-
51% of 35 duels -
50% of 2 situations -
Nuke5
100% -
0.85 -
86.4 -
1.12-
69% of 16 duels -
0% of 3 situations -
Overpass4
25% -
0.75 -
80.5 -
-
-
-
Cache3
100% -
0.78 -
77.0 -
1.19-
100% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -benji6 plays

Across 153 matches -benji6 averages K/R 0.72 and ADR 78.2; the rating across the 102 rated matches is 0.97. Biggest strength: Headshot rate at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 57% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 33 of 102 matches the rating was 1.10 or higher (32%), in 42 it was below 0.90. In 102 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: October 2026 at 0.99. -benji6 loses the most ELO on Mirage (−80 ELO, win rate 50%). Things go best in match 1 of the day (+148 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +148 ELO. Improved over the last three months: Win rate +7 pp, ELO +301. Got weaker: K/R −0.08, ADR −6.0. Unchanged in recent months: Headshots at 57%. Last 30 days: 79 matches, win rate 53%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.