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-bekzat

Kazakhstan
On FACEIT since 2016 294 matches tracked 64 matches in 30 days
ELO
3,057
30-day peak: 3,147
Rank EU ▼ 524 places
#7,571
Kazakhstan #271 in Kazakhstan
30 days · prev. #7,047 · best #5,445
Last updated:

How does -bekzat play?

Rating 1.03 (from 285 matches) K/R 0.75 ADR 84.8 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 285 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
EntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 27%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so clearly above the average (54%).

Headshot rate 59%+5 pp · Ø 54% better than 84%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.00−0.05 · Ø 1.05 better than 23%
Pistol kills per match 3.6
Zeus kills1 in 294 matches
Knife kills 8 in 294 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 63%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 33%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 36x 4K, 4 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 61%
Deaths per round 75%+4 pp · Ø 71% better than 6%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +87
= Stayed the same
Headshots at 59%
▼ Got worse
K/R −0.07, Rating −0.11, ADR −6.4, Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.72 (at the start 0.79). Slightly below the average (0.75).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −203 ELO
109 matches · 45% win rate
In match 3 of the day −146 ELO
52 matches · 37% win rate
Between 6:00 and 12:00 −209 ELO, win rate 39%
On Thursdays +25 ELO, win rate 39%

-bekzat loses the most ELO on Mirage: −203 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 36 · Mirage
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
45% better than 14%
0.74 better than 41%
83.7 better than 59%
1.02 better than 36%
48% of 661 duels better than 24%
28% of 58 situations better than 17%
Dust 266
58% better than 63%
0.75 better than 47%
85.2 better than 66%
1.02 better than 33%
49% of 375 duels better than 31%
40% of 25 situations right on the average
Ancient50
56% better than 53%
0.81 better than 75%
89.9 better than 83%
1.08 better than 58%
57% of 275 duels better than 76%
33% of 24 situations better than 37%
Anubis33
39% better than 8%
0.70 better than 25%
77.5 better than 28%
0.95 better than 16%
45% of 164 duels better than 13%
44% of 18 situations better than 66%
Nuke18
56% right on the average
0.78 better than 56%
86.7 better than 71%
1.08 right on the average
50% of 117 duels better than 34%
38% of 8 situations better than 47%
Inferno10
40% -
0.78 -
84.2 -
1.06-
54% of 67 duels -
50% of 4 situations -
Cache8
38% -
0.84 -
92.2 -
1.16-
55% of 47 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -bekzat plays

Across 294 matches -bekzat averages K/R 0.75 and ADR 84.8; the rating across the 285 rated matches is 1.03. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 59% headshots. The strongest map is Dust 2 with a 58% win rate in 66 matches. In 122 of 285 matches the rating was 1.10 or higher (43%), in 109 it was below 0.90. In 199 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: June 2026 at 1.17. -bekzat loses the most ELO on Mirage (−203 ELO, win rate 45%). Things go best in match 1 of the day (+142 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +142 ELO. Improved over the last three months: ELO +87. Got weaker: K/R −0.07, Rating −0.11, ADR −6.4, Win rate −5 pp. Unchanged in recent months: Headshots at 59%. Last 30 days: 64 matches, win rate 52%, net ELO +137.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.