-behruz
Name history of -behruz
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -behruz play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).
Compared with 7,646 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (52%).
Clutch
Average34% of 1v2s won and so well above the average (21%).
Weapons and aim
Strength1.28 K/D and so well above the average (1.06).
Impact
StrengthExactly 3 kills in 5.9% of rounds and so well above the average (4.2%).
Utility and deaths
AverageDied in 68% of rounds and so clearly below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageOct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 1.00. Last 3 months unchanged at 0.88. Well above the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.73. Last 3 months: 1.24 (at the start 1.73). Well above the average (1.05).
Damage per round (ADR)
Best month: June 2026 with 104.7. Last 3 months: 92.4 (at the start 93.0). Well above the average (81.1).
Share of headshot kills
Best month: April 2026 with 64%. Last 3 months: 64% (at the start 59%). Well above the average (52%).
Matches won (win rate)
Best month: July 2026 with 72%. Last 3 months: 63% (at the start 56%). Well above the average (52%).
Best month: July 2026 with 3,298. Last 3 months: 3,311 (at the start 3,062).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 132 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-behruz loses the most ELO in match 1 of the day: −13 ELO, 57% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.49 · Dust 2
- Recorded match no. 100 · Dust 2
- Longest win streak: 6 wins in a row · Nuke
- Most kills in a match: 39 · Inferno
Maps in detail
from the last 132 matchesCompared with players on the same level who have at least 15 matches on the map.
How -behruz plays
Across 132 matches -behruz averages K/R 0.88 and ADR 92.9; the rating across the 90 rated matches is 1.28. Biggest strength: Rating at 1.28, better than 96% of level 10 · 3,000-3,499 ELO players. Averages 19.5 kills per match with 60% headshots. The strongest map is Nuke with a 70% win rate in 23 matches. In 61 of 91 matches the rating was 1.10 or higher (67%), in 15 it was below 0.90. In 55 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: June 2026 at 1.73. -behruz loses the most ELO in match 1 of the day (−13 ELO, win rate 57%). Things go best in match 2 of the day (+30 ELO, win rate 70%). Match no. 3 of the day goes best: 81% win rate. Improved over the last three months: Headshots +5 pp, Win rate +7 pp, ELO +249. Got weaker: Rating −0.49. Unchanged in recent months: K/R at 0.88, ADR at 92.4. Last 30 days: 28 matches, win rate 61%, net ELO +27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.