-behruz

Japan
On FACEIT since 2023 132 matches tracked 28 matches in 30 days
ELO ▲ 37
3,311
30-day peak: 3,311
Rank EU ▲ 46 places
#2,778
Japan #4 in Japan
30 days · prev. #2,824 · best #2,340
Last updated:

How does -behruz play?

Rating 1.28 (from 90 matches) K/R 0.88 ADR 92.9 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 91 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 33% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 66%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 97%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Strength
Where do the kills come from?

1.28 K/D and so well above the average (1.06).

Headshot rate 60%+8 pp · Ø 52% better than 88%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.28+0.22 · Ø 1.06 better than 92%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.2%).

2K rounds 15.5%+1.9 pp · Ø 13.6% better than 85%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 93%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 18x 4K, 3 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 51%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +7 pp, ELO +249
= Stayed the same
K/R at 0.88, ADR at 92.4
▼ Got worse
Rating −0.49

Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.88
AprMayJunJulAugSepOctNov

Best month: June 2026 with 1.00. Last 3 months unchanged at 0.88. Well above the average (0.75).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −13 ELO
42 matches · 57% win rate
On Dust 2 −8 ELO
47 matches · 62% win rate
On Fridays −5 ELO, win rate 54%

-behruz loses the most ELO in match 1 of the day: −13 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke
  4. Most kills in a match: 39 · Inferno

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
62% better than 76%
0.89 better than 92%
95.5 better than 94%
1.29 better than 94%
55% of 139 duels better than 63%
54% of 24 situations better than 85%
Mirage29
66% better than 90%
0.84 better than 83%
87.5 better than 76%
1.27 better than 94%
45% of 73 duels better than 12%
33% of 12 situations better than 33%
Nuke23
70% better than 88%
0.90 better than 92%
93.0 better than 89%
1.34 better than 96%
60% of 68 duels better than 81%
64% of 11 situations better than 94%
Ancient11
55% -
0.83 -
88.4 -
1.17-
55% of 60 duels -
44% of 9 situations -
Inferno10
70% -
1.02 -
103.6 -
1.46-
48% of 27 duels -
20% of 5 situations -
Anubis7
71% -
0.78 -
91.9 -
1.12-
58% of 24 duels -
25% of 4 situations -
Overpass4
0% -
0.78 -
82.9 -
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Compared with players on the same level who have at least 15 matches on the map.

How -behruz plays

Across 132 matches -behruz averages K/R 0.88 and ADR 92.9; the rating across the 90 rated matches is 1.28. Biggest strength: Rating at 1.28, better than 96% of level 10 · 3,000-3,499 ELO players. Averages 19.5 kills per match with 60% headshots. The strongest map is Nuke with a 70% win rate in 23 matches. In 61 of 91 matches the rating was 1.10 or higher (67%), in 15 it was below 0.90. In 55 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: June 2026 at 1.73. -behruz loses the most ELO in match 1 of the day (−13 ELO, win rate 57%). Things go best in match 2 of the day (+30 ELO, win rate 70%). Match no. 3 of the day goes best: 81% win rate. Improved over the last three months: Headshots +5 pp, Win rate +7 pp, ELO +249. Got weaker: Rating −0.49. Unchanged in recent months: K/R at 0.88, ADR at 92.4. Last 30 days: 28 matches, win rate 61%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.