-b3rk0o

Turkey
On FACEIT since 2024 238 matches tracked 54 matches in 30 days
ELO ▼ 20
2,253
30-day peak: 2,273
Rank EU
#122,532
Turkey #3,209 in Turkey
Last updated:

How does -b3rk0o play?

Rating 1.03 K/R 0.74 ADR 78.7 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 238 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 34%+22 pp · Ø 12% better than 97%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.0
Knife kills 3 in 238 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 50%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.5+0.1 · Ø 2.4 better than 67%
4Ks and aces 33x 4K, 5 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.3).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 2.1−2.2 · Ø 4.3 better than 4%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 79.1
▼ Got worse
Headshots −7 pp, Win rate −4 pp, ELO −138

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −29 ELO
41 matches · 51% win rate
From match 5 of the day +6 ELO
31 matches · 35% win rate
Between 0:00 and 6:00 +28 ELO, win rate 43%
On Sundays −23 ELO, win rate 38%

-b3rk0o loses the most ELO on Inferno: −29 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 2.65 · Dust 2
  3. Most kills in a match: 37 · Inferno
  4. Recorded match no. 100 · Cache

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2109
52% right on the average
0.76 better than 57%
81.7 better than 52%
1.08 better than 61%
59% of 640 duels better than 87%
41% of 78 situations better than 58%
Inferno41
51% better than 36%
0.74 better than 43%
77.9 better than 25%
1.04 better than 42%
55% of 225 duels better than 59%
38% of 34 situations better than 47%
Mirage26
42% better than 15%
0.69 better than 23%
75.6 better than 21%
0.95 better than 19%
47% of 133 duels better than 24%
23% of 13 situations better than 12%
Anubis21
57% better than 66%
0.65 better than 11%
70.8 better than 7%
0.90 better than 10%
54% of 124 duels better than 64%
44% of 9 situations better than 67%
Nuke15
60% better than 66%
0.79 better than 64%
80.3 better than 41%
1.11 better than 67%
58% of 67 duels better than 77%
38% of 8 situations better than 47%
Cache14
57% -
0.80 -
83.9 -
1.11-
53% of 75 duels -
100% of 5 situations -
Ancient8
25% -
0.66 -
68.5 -
0.91-
47% of 34 duels -
25% of 8 situations -
Vertigo4
50% -
0.60 -
68.0 -
0.78-
38% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -b3rk0o plays

Across 238 matches -b3rk0o averages K/R 0.74, ADR 78.7 and a rating of 1.03. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 51% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 97 of 238 matches the rating was 1.10 or higher (41%), in 94 it was below 0.90. In 170 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: November 2026 at 1.16. -b3rk0o loses the most ELO on Inferno (−29 ELO, win rate 51%). Things go best in match 2 of the day (+92 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +92 ELO. Got weaker: Headshots −7 pp, Win rate −4 pp, ELO −138. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 79.1. Last 30 days: 54 matches, win rate 56%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.