-b3ll

South Korea
On FACEIT since 2021 390 matches tracked 124 matches in 30 days
ELO ▲ 13
2,530
30-day peak: 2,706
Rank EU
#56,169
South Korea #907 in South Korea
Last updated:

How does -b3ll play?

Rating 1.10 (from 340 matches) K/R 0.79 ADR 82.4 from 390 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 340 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (318 matches).

2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 55%+3 pp · Ø 52% better than 73%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 39%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 12%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 30%+18 pp · Ø 12% better than 95%
K/D 1.12+0.07 · Ø 1.05 better than 71%
Pistol kills per match 2.8
Zeus kills3 in 390 matches
Knife kills 14 in 390 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.5%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 72%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 58x 4K, 10 aces in 318 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.62, ELO +656
= Stayed the same
ADR at 80.8, Headshots at 45%, Win rate at 50%
▼ Got worse
K/R −0.05

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.86. Last 3 months: 0.77 (at the start 0.82). Just above the average (0.75).

Patterns

From the last 390 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −157 ELO
75 matches · 43% win rate
On Mirage −100 ELO
131 matches · 54% win rate
Between 6:00 and 12:00 −59 ELO, win rate 46%
On Saturdays +2 ELO, win rate 45%

-b3ll loses the most ELO on Dust 2: −157 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 44 · Mirage
  4. Highest rating in a match: 2.45 · Ancient
  5. Reached level 10 · Ancient

Maps in detail

from the last 390 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
54% better than 55%
0.82 better than 79%
84.3 better than 64%
1.14 better than 78%
59% of 549 duels better than 86%
41% of 61 situations better than 59%
Ancient89
53% right on the average
0.77 better than 58%
80.4 better than 40%
1.10 better than 68%
53% of 397 duels better than 56%
28% of 53 situations better than 25%
Dust 275
43% better than 17%
0.76 better than 57%
80.3 better than 43%
1.06 better than 53%
55% of 310 duels better than 68%
33% of 51 situations better than 35%
Anubis52
52% better than 45%
0.77 better than 60%
83.6 better than 60%
1.03 better than 43%
54% of 272 duels better than 61%
31% of 29 situations better than 31%
Nuke27
44% better than 18%
0.74 better than 43%
79.8 better than 43%
0.97 better than 28%
53% of 106 duels better than 54%
44% of 16 situations better than 68%
Cache15
60% -
0.88 -
90.1 -
1.28-
55% of 85 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -b3ll plays

Across 390 matches -b3ll averages K/R 0.79 and ADR 82.4; the rating across the 340 rated matches is 1.10. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 45% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 157 of 340 matches the rating was 1.10 or higher (46%), in 112 it was below 0.90. In 318 matches with detailed stats: 58 4Ks and 10 aces. Best month by rating: August 2026 at 1.15. -b3ll loses the most ELO on Dust 2 (−157 ELO, win rate 43%). Things go best on Anubis (+40 ELO, win rate 52%). Match no. 4 of the day goes best: 57% win rate, −8 ELO. Improved over the last three months: Rating +0.62, ELO +656. Got weaker: K/R −0.05. Unchanged in recent months: ADR at 80.8, Headshots at 45%, Win rate at 50%. Last 30 days: 124 matches, win rate 48%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.