-azaaaa
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).
Compared with 2,115 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Weakness14% of 1v1s won and so well below the average (39%).
Weapons and aim
Average62% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average0.16 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct to Nov 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.94 (at the start 1.01). Clearly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 76.9. Last 3 months: 76.9 (at the start 75.8). Slightly below the average (80.7).
Share of headshot kills
Best month: July 2026 with 62%. Last 3 months unchanged at 62%. Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 66%. Last 3 months: 44% (at the start 66%). Well below the average (51%).
Best month: October 2026 with 2,215. Last 3 months: 2,161 (at the start 2,092).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 25%.
Patterns
From the last 65 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-azaaaa loses the most ELO from match 5 of the day: −30 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.96 · Mirage
- Longest win streak: 9 wins in a row · Nuke
- Most kills in a match: 28 · Mirage
Maps in detail
from the last 65 matchesCompared with players on the same level who have at least 15 matches on the map.
How -azaaaa plays
Across 65 matches -azaaaa averages K/R 0.70, ADR 76.4 and a rating of 0.97. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 14%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 62% headshots. The strongest map is Mirage with a 55% win rate in 29 matches. In 23 of 65 matches the rating was 1.10 or higher (35%), in 29 it was below 0.90. In 36 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. -azaaaa loses the most ELO from match 5 of the day (−30 ELO, win rate 43%). Improved over the last three months: ELO +69. Got weaker: Rating −0.07, Win rate −22 pp. Unchanged in recent months: K/R at 0.69, ADR at 76.9, Headshots at 62%. Last 30 days: 36 matches, win rate 44%, net ELO −31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.