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-arun

Faroe Islands
On FACEIT since 2019 307 matches tracked 80 matches in 30 days
ELO ▼ 28
3,571
30-day peak: 3,796
Rank EU ▼ 419 places
#1,169
Faroe Islands #3 in Faroe Islands
30 days · prev. #750 · best #428
Last updated:

How does -arun play?

Rating 1.08 (from 299 matches) K/R 0.72 ADR 76.1 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 299 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 1%
Opening duels won 49%−4 pp · Ø 53% better than 11%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 44%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 60%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so slightly above the average (54%).

Headshot rate 56%+2 pp · Ø 54% better than 61%
AWP share of kills 3%−10 pp · Ø 13% better than 23%
K/D 1.15+0.06 · Ø 1.09 better than 52%
Pistol kills per match 2.6
Zeus kills4 in 307 matches
Knife kills 5 in 307 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.5).

2K rounds 13.5%−0.5 pp · Ø 14.0% better than 24%
3K rounds 3.9%−0.6 pp · Ø 4.5% better than 20%
MVPs per match 2.1−0.4 · Ø 2.5 better than 7%
4Ks and aces 38x 4K, 5 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.33).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 63%
Enemies flashed per round 0.60+0.27 · Ø 0.33 better than 97%
Deaths per round 63%−7 pp · Ø 70% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +179
= Stayed the same
K/R at 0.73, Rating at 1.09, ADR at 76.3, Headshots at 56%
▼ Got worse
Win rate −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.70). Slightly below the average (0.77).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −98 ELO
55 matches · 49% win rate
On Dust 2 −77 ELO
39 matches · 51% win rate
Between 18:00 and 24:00 −114 ELO, win rate 48%
On Sundays −67 ELO, win rate 48%

-arun loses the most ELO on Ancient: −98 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.07 · Nuke
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage142
57% right on the average
0.75 better than 27%
78.1 better than 14%
1.10 better than 43%
54% of 379 duels better than 45%
37% of 98 situations better than 43%
Ancient55
49% better than 21%
0.71 better than 15%
76.0 better than 9%
1.06 better than 33%
56% of 133 duels better than 61%
36% of 42 situations better than 42%
Dust 239
51% better than 28%
0.71 better than 16%
75.0 better than 8%
1.07 better than 31%
37% of 79 duels better than 1%
47% of 32 situations better than 68%
Anubis33
42% better than 11%
0.69 better than 11%
71.8 better than 4%
1.04 better than 28%
48% of 87 duels better than 18%
55% of 22 situations better than 83%
Nuke29
62% better than 54%
0.74 better than 25%
75.3 better than 11%
1.14 better than 54%
47% of 59 duels better than 15%
52% of 29 situations better than 82%
Inferno7
43% -
0.64 -
69.8 -
0.89-
36% of 14 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -arun plays

Across 307 matches -arun averages K/R 0.72 and ADR 76.1; the rating across the 299 rated matches is 1.08. Biggest strength: Deaths per round at just 63% (lower is better), better than 97% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 6%, better than only 1% of level 10 · 3,500+ ELO players. Averages 15.6 kills per match with 56% headshots. The strongest map is Nuke with a 62% win rate in 29 matches. In 137 of 299 matches the rating was 1.10 or higher (46%), in 89 it was below 0.90. In 238 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: October 2026 at 1.13. -arun loses the most ELO on Ancient (−98 ELO, win rate 49%). Things go best on Mirage (+163 ELO, win rate 57%). Improved over the last three months: ELO +179. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.09, ADR at 76.3, Headshots at 56%. Last 30 days: 80 matches, win rate 49%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.