-apL666
Compared with 2,167 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Average16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average1.09 K/D and so slightly above the average (1.03).
Impact
AverageExactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average2.7 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.80. Last 3 months unchanged at 0.78. Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.07. Last 3 months: 1.06 (at the start 1.07). Slightly above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 85.6. Last 3 months: 83.6 (at the start 81.7). Slightly above the average (80.7).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months: 44% (at the start 50%). Clearly below the average (49%).
Matches won (win rate)
Best month: November 2026 with 67%. Last 3 months: 60% (at the start 53%). Well above the average (51%).
Best month: November 2026 with 2,098. Last 3 months: 2,098 (at the start 1,885).
Rounds with first kill
Best month: October 2026 with 13%. Last 3 months: 11% (at the start 8%). Slightly above the average (10%).
1v1 clutches won
Best month: November 2026 with 50%. Last 3 months: 48% (at the start 38%). Clearly above the average (39%).
Patterns
From the last 82 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-apL666 loses the most ELO on Mirage: −25 ELO, 67% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 28 · Ancient
- Reached level 10 · Ancient
- Highest rating in a match: 2.00 · Mirage
Maps in detail
from the last 82 matchesCompared with players on the same level who have at least 15 matches on the map.
How -apL666 plays
Across 82 matches -apL666 averages K/R 0.78, ADR 82.6 and a rating of 1.07. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 47% headshots. The strongest map is Mirage with a 67% win rate in 24 matches. In 35 of 82 matches the rating was 1.10 or higher (43%), in 30 it was below 0.90. In 82 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. -apL666 loses the most ELO on Mirage (−25 ELO, win rate 67%). Things go best in match 1 of the day (−24 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, −24 ELO. Improved over the last three months: Win rate +7 pp, ELO +213, First kills +3 pp, Clutch 1v1 +10 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.06, ADR at 83.6. Last 30 days: 42 matches, win rate 60%, net ELO +2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.