-anto

Canada
185 matches tracked 39 matches in 30 days
Last updated:

How does -anto play?

Rating 0.89 K/R 0.66 ADR 73.2 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 185 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Level 4

Compared with 728 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 28%
Opening duels won 48%−1 pp · Ø 49% better than 46%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%+2 pp · Ø 37% better than 60%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 12%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 28%

Weapons and aim

Weakness
Where do the kills come from?

36% headshots and so well below the average (43%).

Headshot rate 36%−7 pp · Ø 43% better than 16%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.87−0.10 · Ø 0.97 better than 23%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so clearly below the average (12.8%).

2K rounds 11.0%−1.8 pp · Ø 12.8% better than 15%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 46%
MVPs per match 1.8−0.3 · Ø 2.1 better than 22%
4Ks and aces 14x 4K, 3 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 14%
Utility damage per round 2.8−1.0 · Ø 3.8 better than 30%
Enemies flashed per round 0.16−0.08 · Ø 0.24 better than 33%
Deaths per round 75%+2 pp · Ø 73% better than 36%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +6 pp, ELO +243
= Stayed the same
K/R at 0.65, Win rate at 48%
▼ Got worse
Rating −0.07, ADR −5.5

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: August 2026 with 0.70. Last 3 months: 0.65 (at the start 0.68). Slightly below the average (0.70).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −149 ELO
50 matches · 46% win rate
From match 5 of the day −99 ELO
23 matches · 35% win rate
On Tuesdays +63 ELO, win rate 44%

-anto loses the most ELO on Mirage: −149 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.07 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
46% better than 37%
0.67 better than 37%
74.7 better than 37%
0.91 better than 32%
51% of 179 duels better than 65%
37% of 38 situations right on the average
Nuke42
55% better than 58%
0.62 better than 18%
71.0 better than 27%
0.84 better than 19%
42% of 158 duels better than 22%
35% of 20 situations better than 44%
Ancient31
58% better than 76%
0.66 better than 32%
72.3 better than 24%
0.89 better than 27%
47% of 127 duels better than 46%
39% of 18 situations better than 54%
Anubis22
50% better than 55%
0.64 better than 21%
74.9 better than 34%
0.88 better than 23%
46% of 82 duels better than 35%
36% of 14 situations better than 48%
Inferno17
41% better than 20%
0.67 better than 48%
74.9 better than 45%
0.90 better than 35%
63% of 63 duels better than 98%
55% of 11 situations better than 87%
Dust 213
38% -
0.73 -
78.3 -
1.00-
48% of 64 duels -
50% of 4 situations -
Cache9
33% -
0.61 -
64.1 -
0.91-
52% of 29 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -anto plays

Across 185 matches -anto averages K/R 0.66, ADR 73.2 and a rating of 0.89. Most room to improve: Utility hit rate at 28%, better than only 14% of level 4 players. Averages 14.4 kills per match with 36% headshots. The strongest map is Ancient with a 58% win rate in 31 matches. In 39 of 185 matches the rating was 1.10 or higher (21%), in 97 it was below 0.90. In 155 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: August 2026 at 0.96. -anto loses the most ELO on Mirage (−149 ELO, win rate 46%). Things go best in match 3 of the day (+100 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +100 ELO. Improved over the last three months: Headshots +6 pp, ELO +243. Got weaker: Rating −0.07, ADR −5.5. Unchanged in recent months: K/R at 0.65, Win rate at 48%. Last 30 days: 39 matches, win rate 49%, net ELO +126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.