-and1uke
Name history of -and1uke
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -and1uke play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).
Compared with 2,625 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so slightly below the average (52%).
Clutch
Average44% of 1v1s won and so slightly above the average (40%).
Weapons and aim
Average1.00 K/D and so slightly below the average (1.05).
Impact
WeaknessExactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).
Utility and deaths
Average0.15 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Mar to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.79. Last 3 months: 0.70 (at the start 0.77). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.02. Last 3 months: 0.98 (at the start 1.01). Clearly below the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 84.2. Last 3 months: 76.3 (at the start 82.8). Slightly below the average (81.1).
Share of headshot kills
Best month: November 2026 with 57%. Last 3 months: 49% (at the start 51%). Slightly below the average (51%).
Matches won (win rate)
Best month: November 2026 with 67%. Last 3 months: 53% (at the start 58%). Just above the average (52%).
Best month: November 2026 with 2,607. Last 3 months: 2,547 (at the start 2,132).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 318 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-and1uke loses the most ELO on Inferno: −192 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.85 · Inferno
- Recorded match no. 250 · Ancient
- Most kills in a match: 43 · Anubis
- Longest win streak: 6 wins in a row · Inferno
Maps in detail
from the last 318 matchesCompared with players on the same level who have at least 15 matches on the map.
How -and1uke plays
Across 318 matches -and1uke averages K/R 0.71 and ADR 78.1; the rating across the 278 rated matches is 0.98. Most room to improve: 3K rounds at 3.5%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Anubis with a 59% win rate in 58 matches. In 89 of 278 matches the rating was 1.10 or higher (32%), in 117 it was below 0.90. In 258 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: October 2026 at 1.02. -and1uke loses the most ELO on Inferno (−192 ELO, win rate 45%). Things go best on Mirage (+48 ELO, win rate 56%). Improved over the last three months: ELO +415. Got weaker: K/R −0.07, ADR −6.5, Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: Rating at 0.98. Last 30 days: 84 matches, win rate 57%, net ELO +34.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.