-amakzimak
Name history of -amakzimak
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -amakzimak play?
Compared with 2,234 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (51%).
Clutch
Weakness27% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.82 K/D and so well below the average (1.03).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (4.1%).
Utility and deaths
Weakness0.13 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.75. Last 3 months: 0.58 (at the start 0.75). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.03. Last 3 months: 0.82 (at the start 1.03). Well below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 87.4. Last 3 months: 68.0 (at the start 87.4). Well below the average (80.8).
Share of headshot kills
Best month: August 2026 with 60%. Last 3 months: 57% (at the start 60%). Well above the average (49%).
Matches won (win rate)
Best month: August 2026 with 62%. Last 3 months: 51% (at the start 62%). Just above the average (50%).
Best month: November 2026 with 2,123. Last 3 months: 2,066 (at the start 1,727).
Rounds with first kill
Best month: August 2026 with 11%. Last 3 months: 8% (at the start 11%). Well below the average (10%).
1v1 clutches won
Best month: October 2026 with 35%. Last 3 months: 27% (at the start 20%). Well below the average (39%).
Patterns
From the last 154 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-amakzimak loses the most ELO in match 3 of the day: −19 ELO, 37% win rate
Records and milestones
from recorded matches- Reached level 10 · Mirage
- Longest win streak: 5 wins in a row · Mirage
- Recorded match no. 100 · Cache
- Most kills in a match: 29 · Mirage
- Highest rating in a match: 1.87 · Mirage
Maps in detail
from the last 154 matchesCompared with players on the same level who have at least 15 matches on the map.
How -amakzimak plays
Across 154 matches -amakzimak averages K/R 0.61, ADR 70.6 and a rating of 0.84. Biggest strength: Headshot rate at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.84, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.3 kills per match with 57% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 24 of 154 matches the rating was 1.10 or higher (16%), in 101 it was below 0.90. In 154 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: August 2026 at 1.03. -amakzimak loses the most ELO in match 3 of the day (−19 ELO, win rate 37%). Things go best in match 2 of the day (+28 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +28 ELO. Improved over the last three months: ELO +339, Clutch 1v1 +7 pp. Got weaker: K/R −0.17, Rating −0.21, ADR −19.4, Headshots −3 pp, Win rate −11 pp, First kills −3 pp. Last 30 days: 73 matches, win rate 55%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.