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-allu

Argentina
On FACEIT since 2021 148 matches tracked
ELO
2,296
Peak across recorded matches: 2,458
Rank SA ▼ 605 places
#2,578
Argentina #813 in Argentina
30 days · prev. #1,973 · best #1,973
Last updated:

How does -allu play?

Rating 0.89 (from 129 matches) K/R 0.64 ADR 71.8 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 129 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 35%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 44%−7 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 51%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 0.90−0.14 · Ø 1.04 better than 6%
Pistol kills per match 2.1
Knife kills 2 in 148 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.4).

2K rounds 10.8%−2.7 pp · Ø 13.5% better than 3%
3K rounds 2.7%−1.5 pp · Ø 4.2% better than 3%
MVPs per match 1.7−0.7 · Ø 2.4 better than 1%
4Ks and aces 7x 4K, 0 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 33%
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 93%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -allu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 19 matches from the last 3 months and 70 before.

Kills per round (K/R)

0.61
MayJunJulAugSepOctNov

Best month: June 2026 with 0.68.

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −15 ELO
32 matches · 47% win rate
On Sundays −21 ELO, win rate 48%

-allu loses the most ELO from match 5 of the day: −15 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Mirage
  2. Recorded match no. 100 · Nuke
  3. Most kills in a match: 37 · Ancient
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
59% better than 77%
0.66 better than 13%
72.5 better than 11%
0.93 better than 15%
48% of 212 duels better than 30%
38% of 39 situations right on the average
Dust 232
41% better than 14%
0.64 better than 8%
71.1 better than 7%
0.85 better than 3%
44% of 91 duels better than 14%
0% of 5 situations better than 1%
Ancient18
67% better than 89%
0.64 better than 9%
73.8 better than 14%
0.88 better than 7%
47% of 86 duels better than 24%
56% of 9 situations better than 88%
Nuke13
38% -
0.67 -
70.9 -
0.91-
48% of 50 duels -
31% of 13 situations -
Inferno8
50% -
0.58 -
71.2 -
0.82-
39% of 36 duels -
20% of 5 situations -
Anubis3
33% -
0.53 -
66.1 -
0.71-
44% of 9 duels -
33% of 3 situations -
Cache3
100% -
0.50 -
61.0 -
0.80-
38% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -allu plays

Across 148 matches -allu averages K/R 0.64 and ADR 71.8; the rating across the 129 rated matches is 0.89. Most room to improve: Rating at 0.89, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.2 kills per match with 50% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 33 of 129 matches the rating was 1.10 or higher (26%), in 68 it was below 0.90. In 78 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 0.92. -allu loses the most ELO from match 5 of the day (−15 ELO, win rate 47%). Things go best on Mirage (+137 ELO, win rate 59%). Match no. 3 of the day goes best: 65% win rate, +68 ELO. Last 30 days: 2 matches, win rate 0%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.