-alba

Mongolia
On FACEIT since 2023 158 matches tracked 57 matches in 30 days
ELO ▼ 78
2,009
30-day peak: 2,087
Rank EU
#253,489
Mongolia #929 in Mongolia
Last updated:

How does -alba play?

Rating 1.11 K/R 0.78 ADR 81.6 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 158 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.14+0.11 · Ø 1.03 better than 84%
Pistol kills per match 2.8
Knife kills 1 in 158 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 30x 4K, 3 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 71%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +56
= Stayed the same
K/R at 0.78, ADR at 81.8
▼ Got worse
Rating −0.05, Win rate −22 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +47 ELO
32 matches · 38% win rate
Between 12:00 and 18:00 +78 ELO, win rate 43%

-alba loses the most ELO from match 5 of the day: +47 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Cache
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 39 · Ancient
  4. Reached level 10 · Dust 2
  5. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
49% better than 40%
0.78 better than 71%
83.1 better than 63%
1.12 better than 77%
56% of 172 duels better than 76%
21% of 34 situations better than 11%
Mirage51
53% better than 57%
0.79 better than 74%
81.7 better than 56%
1.11 better than 76%
49% of 171 duels better than 39%
42% of 36 situations better than 61%
Ancient15
53% better than 57%
0.78 better than 68%
84.9 better than 67%
1.10 better than 75%
60% of 42 duels better than 91%
40% of 10 situations better than 57%
Inferno11
36% -
0.72 -
76.4 -
1.06-
55% of 29 duels -
67% of 6 situations -
Anubis10
20% -
0.73 -
79.2 -
0.98-
53% of 34 duels -
0% of 2 situations -
Nuke9
67% -
0.79 -
77.6 -
1.13-
41% of 22 duels -
38% of 8 situations -
Cache7
57% -
0.81 -
76.9 -
1.16-
59% of 29 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -alba plays

Across 158 matches -alba averages K/R 0.78, ADR 81.6 and a rating of 1.11. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 58% headshots. The strongest map is Mirage with a 53% win rate in 51 matches. In 81 of 158 matches the rating was 1.10 or higher (51%), in 48 it was below 0.90. In 153 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: August 2026 at 1.16. -alba loses the most ELO from match 5 of the day (+47 ELO, win rate 38%). Things go best on Dust 2 (+178 ELO, win rate 49%). Match no. 1 of the day goes best: 60% win rate, +103 ELO. Improved over the last three months: Headshots +2 pp, ELO +56. Got weaker: Rating −0.05, Win rate −22 pp. Unchanged in recent months: K/R at 0.78, ADR at 81.8. Last 30 days: 57 matches, win rate 53%, net ELO +206.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.