-akk1ra

Ukraine
On FACEIT since 2019 105 matches tracked 60 matches in 30 days
ELO ▲ 121
2,485
30-day peak: 2,485
Rank EU
#58,294
Ukraine #2,380 in Ukraine
Last updated:

How does -akk1ra play?

Rating 1.26 K/R 0.90 ADR 91.6 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 105 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 33% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 4%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.29+0.26 · Ø 1.03 better than 96%
Pistol kills per match 4.2
Knife kills 3 in 105 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.4%).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 96%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 27x 4K, 3 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 76%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +8 pp, Win rate +4 pp, ELO +442
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.20, ADR −8.4

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOctNov

Best month: July 2026 with 1.02. Last 3 months: 0.87 (at the start 0.99). Well above the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
29 matches · 48% win rate
On Anubis −23 ELO
21 matches · 52% win rate
On Sundays ±0 ELO, win rate 52%

-akk1ra loses the most ELO in match 1 of the day: −25 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.65 · Mirage
  4. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
56% better than 67%
0.91 better than 96%
95.6 better than 95%
1.29 better than 96%
58% of 124 duels better than 84%
30% of 23 situations better than 28%
Mirage22
77% better than 99%
1.01 better than 99%
98.3 better than 97%
1.41 better than 99%
66% of 136 duels better than 99%
18% of 11 situations better than 5%
Anubis21
52% better than 46%
0.81 better than 79%
84.3 better than 67%
1.11 better than 73%
54% of 108 duels better than 61%
0% of 10 situations better than 1%
Ancient18
50% better than 42%
0.81 better than 76%
83.6 better than 60%
1.12 better than 74%
61% of 71 duels better than 92%
50% of 8 situations better than 78%
Inferno9
67% -
0.93 -
88.6 -
1.32-
76% of 42 duels -
46% of 13 situations -
Nuke6
83% -
1.00 -
99.8 -
1.44-
71% of 41 duels -
100% of 1 situations -
Cache4
0% -
0.96 -
96.6 -
1.31-
61% of 23 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -akk1ra plays

Across 105 matches -akk1ra averages K/R 0.90, ADR 91.6 and a rating of 1.26. Biggest strength: Rating at 1.26, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 19.1 kills per match with 54% headshots. The strongest map is Mirage with a 77% win rate in 22 matches. In 61 of 105 matches the rating was 1.10 or higher (58%), in 21 it was below 0.90. In 93 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: July 2026 at 1.51. -akk1ra loses the most ELO in match 1 of the day (−25 ELO, win rate 48%). Things go best on Dust 2 (+52 ELO, win rate 56%). Match no. 3 of the day goes best: 64% win rate, −24 ELO. Improved over the last three months: Headshots +8 pp, Win rate +4 pp, ELO +442. Got weaker: K/R −0.12, Rating −0.20, ADR −8.4. Last 30 days: 60 matches, win rate 62%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.